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If you will be making a card on this game, what will it be? 5

If you will be making a card on this game, what will it be? 5
Thursday 11/08/2011, 13:31
Six Nations - Master English

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO
2500 messages
If you will be making a card on this game, what will it be? 5
Six Nations - Master - Open CasketEnglish - Thursday 11/08/2011, 13:31

Create your own card! Any ideas, just post em!

Originally created by 6SimS-Sven followed by Mr Intelijent then by Edon EG and then by SadisticCynic

To start us off:
Kimi
4*
7/4 -3 opp damage min 1
bio-The third member of the Circle of Assasins, Kimi is a master of acupuncture and can throw a needle faster than you can blink, a quick shot to the jugular and you're dead.
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2031/2500
mahawirasd - Imperator - Immortality English
Wednesday 19/12/2012, 02:31

@TDB
i agree with your analysis... i guess it's always the case - 7/4 used to be the norm for most 3* cards (6/4 for those with atk or pill manip), but i guess we just have to keep upping the ante as the permutations available for that equilibrium seems to dwindle.

furthermore, i guess letting the Freaks lighten their decks with decent 2HKO potential with a 3* is only fair - they've waited long enough for it hahah

nevertheless, i still think 8/7 Uppers should be a 5* imho, even with that backlash... (unless it's -1 pillz per damage )

@spikey i agree with you, let's try to whip some up.
What's "caution" btw?

Anders
Freaks 3*
5/3
support: -3 opp. atk min. 2
2032/2500
Frulas5 - Novice - New Temperaments English
Wednesday 19/12/2012, 11:45

Dang, just thought of Support: Damage +2 when I was in the... you know... and here's someone else already thought of it ages ago(see first page)
Skeelz:

Fury
Reference to : Mr. Furious from Mystery Men, and Hulk
4*
7/3
Damage +4

Rose
Reference to : She Hulk and Betty Ross
Bio : Fury's sister
5*
7/6
Courage: -3 opp. power, min 4

Arnold(this one's a little shaky)
Reference : Captain Everything from normalman and Arnold from the nick series
3*, maybe 4
3/5
Support : Power + 1
2033/2500
iamNESS - Master - Sword Hunter English
Thursday 20/12/2012, 17:20

FOR A NEW CARD FOR THE Nightmare CLAN .

-4*
-POWER 7
-DAMAGE 5
-ABLITIY : REVENGE , ATK +12
-MADE THE CARD LOOK LIKE A WICKED GRIM REAPER

Hey, Nightmare never have abilty like this(increased attack), always reduce power or damage or etc. and it all about reduce.
How about showing effective plays on ELO.

THANK YOU
2034/2500
Spikey 13 - Guru - lonely fighters English
Thursday 20/12/2012, 22:51

@mahawirasd
Thanks for your agreement.
Your question: The term Caution: is simply one I give to describe abilities which only activate when the card is played 2nd, the opposite of courage. In this way the Leader I suggested called Xerxes is meant to be an Ambre counter. Others have suggested other condition titles for the same thing, such as Ambush or Retaliate.

Gabrianni
3* Montana (Skiner of the Mafia, but imo better. 7 damage!)
4/7
Ability:-7 Opp Attack, Min 1.

Chuk Nor Iz (diluted Chuck Norris, still borderline OP :shock
2* Fang Pi Clang
7/2
Ability:Courageow. and Dam. +2.

Ambassador Sock (Vortex Neutraliser)
(bio: Far in the future, Ambassador Sock promised Dregn he would use the technology of his own species, the Hephaestoids, to prevent the destruction by Supernova of the planet housing the tombs of the Emperors' ancestors. The mission was unsuccessful, so Dregn ordered a bloody purge of the Hephaestoids to set an example to those who failed him. Sock, swearing revenge, generated a Vortex to travel back in time so he could help the Sakhrohm subvert Dregn's invasion plans with his advanced technological knowhow.)
Sakhrohm 2*
5/4
Abilityefeat:-4 Opp Pillz, Min 5.
2035/2500
Spikey 13 - Guru - lonely fighters English
Thursday 20/12/2012, 22:59

While I'm on the Attack Manip with Min of 2/1 theme, perhaps I could recycle an earlier idea of mine, this time with a name:

Z0mb13
2* Nightmare
5/4
Ability:Support:-4 Opp Attack, Min 2.
2036/2500
Takkbayawak - Guru English
Friday 21/12/2012, 01:23

Spikey 13 your cards are overpowered..
try to increase the stars.. or lower the dmg..

and that Z0mb13 is very very OP..
are you making Mawpin useless?
2037/2500
0 KILLIC - Titan - Limit Break English
Saturday 22/12/2012, 23:53

5* Piranas or Nightmare
8/5
ability: defeat: + 5 lifes
this card would be awesome lol
2038/2500
UM-Eppic - Imperator - URBAN MADNESS English
Sunday 23/12/2012, 00:08

Agreedd spikey 13 all of your cards are op gabrianni has 2 more damage thatn Skiner for one less attack manip
chuk nor iz 9/6 2 star op
sock -4 opp pillz and you regain pillz op
zombie 5/4 sob with -20 attack OP
2039/2500
ghelas - Titan - The Trend English
Sunday 23/12/2012, 02:06

Shy Ld
Berzerk
3*
7/3
Support: +1 Power and Damage, max 2

Nobody knows why Shy was at the Red One Motel on that fateful day. Nobody knows why she was seen leaving Room 13 just moments before the place was gassed. It's useless to ask her: even as a Berzerk, Shy is so withdrawn that not a soul even knows her real name. But, even though she is every bit as quiet as she was before, she now prefers to let her fists do the talking!
2040/2500
UM-Eppic - Imperator - URBAN MADNESS English
Sunday 23/12/2012, 16:10

Does max 2 mean she can only become 9/5 even if there is 4 bezerks

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