i agree with your analysis... i guess it's always the case - 7/4 used to be the norm for most 3* cards (6/4 for those with atk or pill manip), but i guess we just have to keep upping the ante as the permutations available for that equilibrium seems to dwindle.
furthermore, i guess letting the Freaks lighten their decks with decent 2HKO potential with a 3* is only fair - they've waited long enough for it hahah
nevertheless, i still think 8/7 Uppers should be a 5* imho, even with that backlash... (unless it's -1 pillz per damage )
@spikey i agree with you, let's try to whip some up.
What's "caution" btw?
support: -3 opp. atk min. 2
Dang, just thought of Support: Damage +2 when I was in the... you know... and here's someone else already thought of it ages ago(see first page)
Reference to : Mr. Furious from Mystery Men, and Hulk
Reference to : She Hulk and Betty Ross
Bio : Fury's sister
Courage: -3 opp. power, min 4
Arnold(this one's a little shaky)
Reference : Captain Everything from normalman and Arnold from the nick series
3*, maybe 4
Support : Power + 1
FOR A NEW CARD FOR THE Nightmare CLAN .
-ABLITIY : REVENGE , ATK +12
-MADE THE CARD LOOK LIKE A WICKED GRIM REAPER
Hey, Nightmare never have abilty like this(increased attack), always reduce power or damage or etc. and it all about reduce.
How about showing effective plays on ELO.
Thanks for your agreement.
Your question: The term Caution: is simply one I give to describe abilities which only activate when the card is played 2nd, the opposite of courage. In this way the Leader I suggested called Xerxes is meant to be an Ambre counter. Others have suggested other condition titles for the same thing, such as Ambush or Retaliate.
3* Montana (Skiner of the Mafia, but imo better. 7 damage!)
Ability:-7 Opp Attack, Min 1.
Chuk Nor Iz (diluted Chuck Norris, still borderline OP :shock
2* Fang Pi Clang
Ability:Courageow. and Dam. +2.
Ambassador Sock (Vortex Neutraliser)
(bio: Far in the future, Ambassador Sock promised Dregn he would use the technology of his own species, the Hephaestoids, to prevent the destruction by Supernova of the planet housing the tombs of the Emperors' ancestors. The mission was unsuccessful, so Dregn ordered a bloody purge of the Hephaestoids to set an example to those who failed him. Sock, swearing revenge, generated a Vortex to travel back in time so he could help the Sakhrohm subvert Dregn's invasion plans with his advanced technological knowhow.)
Abilityefeat:-4 Opp Pillz, Min 5.
Support: +1 Power and Damage, max 2
Nobody knows why Shy was at the Red One Motel on that fateful day. Nobody knows why she was seen leaving Room 13 just moments before the place was gassed. It's useless to ask her: even as a Berzerk, Shy is so withdrawn that not a soul even knows her real name. But, even though she is every bit as quiet as she was before, she now prefers to let her fists do the talking!