Some new Leader abilities and new abilities
Ability: Null field
All cards' power and damage will not be affected by negative or positive abilities and bonuses. Meaning both you and your opponent's cards will not be affected by power and damage reducers but also power and damage boosters will not work either. This means banger's bonus will not work as well as other clans that have a stat altering bonus. This card would level the playing field against clan who have stats booster as a bonus.
Note protection: power and damage will null the leader's ability.
ability: Cheat Death
Cheat Death lets you survive an attack that would KO you. You will live with 1 life after the damage is delt. For example if someone tries to 1 shot you with Kolos, you will survive with 1 life. Once you're at one life the ability will not trigger and you will lose. So if you're at 2 life and someone deals 6 damage to you. You will survive with one life. This means your opponent has to get you down to one life inorder to finish you off.
Ability: courage provoke
You get to choose which card your opponent defends with.
Note his ability triggers before a battle begins so when playing against soa clans it will still work.
Copies your opponents's power, damage, and ability.
Cool ideas, KFC.
A: I like how this disrupts Ambre, but none of the +/- Power/Damage clans are strong enough to warrant being hit this hard.
B: Interesting. If it only works once, then I think it's pretty ok.
C: Being able to pick your opponent's cards? That feels against the spirit of the game. Of most games, actually. And why bypass SoA? Completely unfair.
D: I like it. The weakness against All-Stops and bonus-reliant cards gives your opponent ways to deal with it, while still making it threatening.
Mostly agree with TheDoomBug, but would like to add:
B is a cool idea but how it will behave vs cards with life drain or Poison to a Min of 0, example Kazayan or Karrion, needs to be considered. Question: Do such abilities take effect after Cheat Death has stopped base damage causing a KO, or before?
D would be an extremely shaky ability, perhaps TOO shaky. Unless a card is in a clan with a bonus to give it an extra edge, or the card was played in a narrow range of conditions involving the opponent playing unactivated confidence/revenge/courage there would be nothing to help such cards win rounds except outpilling the opponent.
Of late cards with 1, 2 or 3 base power have become rare in play, with good reason. For me this is in some ways a shame, so for the sake of variety, how about releasing cards like this while providing other incentives to play them, like powerful abilities.
2* Pussycat (high damage and just enough attack manip. to force pillage)
Ability:Support:-4 Opp Attack, Min 1.
3* Skeelz (6 power and 9 damage, 11 with fury. Good for surprise KOs)
Abilityower and Damage +5.
2* Junkz (2* Skiner)
Ability:- 11 Opp Attack, Min 1.
4* Ulu Watu (they need more heavy hitters methinks. Shaky mono card with 11/6 potential )
Ability:Support: Pow.+2 and Dam. +1
I can't see how any of these could possibly be called OP as they are all extremely vulnerable to SOA except the Skeelz, which has just 6 Power with it's protected ability active.
I don't think cards can be given different values by one ability.
Courage: Support: Power and Damage +2
That's 11/9. That completely DIES to SoA and absolutely has to have courage.
5* La Junta
Stop: Support: +1 Power and Damage
8/7 normally, but against SoA in Mono, it's 12/11.
-4 Opp Attack, Min 1
It's Zatman with two less reduction in a less KO happy clan.
Support: +1 Life per Damage
I may have suggested this ability before. 5 gap normally, 15 with Fury. Most certainly annoying. Would get foiled by a mirror-match.
2* All Stars
-15 Opp Attack, Min 1
It's super Frank.
Defeat: +2 Life and Pillz
Tyd + an ability and a star.
+2 Life and Pillz
-2 Opp Life and Pillz, Min 4
"B is a cool idea but how it will behave vs cards with life drain or Poison to a Min of 0, example Kazayan or Karrion, needs to be considered. Question: Do such abilities take effect after Cheat Death has stopped base damage causing a KO, or before?"
The ability will always trigger after the damage is dealt, unless you're at 1 life. For example you have 2 life and you've been poisoned by Karrion the ability will trigger and put you at 1 life.. The next round it will finish you off, but it might give you the edge to KO your opponent and draw the game or if you have any + life cards it might save you. Also just imagine how op it would be with jungos? You get ko'd but the ability saves you and you're at 1 life. Then you win the next round with jungos putting you at 3 life again. So your opponent has to get you down to 1 hp inorder to ko you. Basically this card makes you immune to ko if you have any +life cards. I think making the ability only trigger once per game would be more balanced.
"D would be an extremely shaky ability, perhaps TOO shaky. Unless a card is in a clan with a bonus to give it an extra edge, or the card was played in a narrow range of conditions involving the opponent playing unactivated confidence/revenge/courage there would be nothing to help such cards win rounds except outpilling the opponent."
Well D does do wonder vs some cards, granted he's is weak to some bonuses/ and all stops but think how good he would be in elo. Just imagin going against Beeboy in elo, not to mention, he would work well against clans that have no stat gain as bonuses. Not to mention that he's a three star which makes your opponent have to pill one more if he's a 4star +. This card forces your opponent to think wisely when attack with this card is in your hand.
A list of clans he does well against:
Allstars: does poorly unless against a dr, sob, and p=p
Banger: does poorly vs a manjority of the cards expect for the ones who have the above abilities.
Bezerk: does well against them, only down side would be the back lash
Fang Pi: does well
Freak: Does well
Sorry got lazy; but this card does well against 13 and a half clans(frozen was half a point because he does well when their bonus is active) and loses to the 9 other clans. Also i count Leader as a clan because he can copy their ability for one turn.
Bio: The absolute greatest rapper of all time (At least that's what he thinks) has lost his entire fan base all by one mistake (Stopping singing just in his shower.) Being incredibly shy in front of other people.
Level 1: 1/2
Level 2: 2/3
Level 3: 6/3 Courage: 2+ power
(Ability ties in with bio, If he has courage he is strong when he doesn't he isn't)
Bio: Ever since birth he has had the abnormal power to create electricity out of nothing (This talent made him great friends with the charge crazy Fuzz.)
Level 1: 2/3
Level 2: 4/4
Level 3: 8/6 Backlash: 4 life min 8
(Don't use this card on the first round or lose some life)