Mostly agree with TheDoomBug, but would like to add:
B is a cool idea but how it will behave vs cards with life drain or Poison to a Min of 0, example
Kazayan or
Karrion, needs to be considered. Question: Do such abilities take effect after Cheat Death has stopped base damage causing a KO, or before?
D would be an extremely shaky ability, perhaps TOO shaky. Unless a card is in a clan with a bonus to give it an extra edge, or the card was played in a narrow range of conditions involving the opponent playing unactivated confidence/revenge/courage there would be nothing to help such cards win rounds except outpilling the opponent.
Of late cards with 1, 2 or 3 base power have become rare in play, with good reason. For me this is in some ways a shame, so for the sake of variety, how about releasing cards like this while providing other incentives to play them, like powerful abilities.
2* Pussycat (high damage and just enough attack manip. to force pillage)
3/5
Ability:Support:-4 Opp Attack, Min 1.
3*
Skeelz (6 power and 9 damage, 11 with fury. Good for surprise KOs)
1/4
Ability
ower and Damage +5.
2*
Junkz (2*
Skiner)
3/4
Ability:- 11 Opp Attack, Min 1.
4*
Ulu Watu (they need more heavy hitters methinks. Shaky mono card with 11/6 potential )
1/2
Ability:Support: Pow.+2 and Dam. +1
I can't see how any of these could possibly be called OP as they are all extremely vulnerable to SOA except the
Skeelz, which has just 6 Power with it's protected ability active.