Create your own card! Any ideas, just post em!
Originally created by 6SimS-Sven followed by Mr Intelijent then by Edon EG and then by SadisticCynic
To start us off:
7/4 -3 opp damage min 1
bio-The third member of the Circle of Assasins, Kimi is a master of acupuncture and can throw a needle faster than you can blink, a quick shot to the jugular and you're dead.
Going to turn my attention to Frozn for a while... I think they are one of the worst clans for ELO play, because they have been getting all the wrong kinds of TLC. So, here goes:
-3 Opp Life, Min 8
Reason: A sort of Oxen-like card that can deliver a hit early on thanks to his ability, but will gain little from his ability if Revenge is active. Frozn need any number of 1st turn hitters that don't become totally OP in Revenge.
This brilliant Yeti engineer has developed a device that transmutes all of his brain-power into brawn in times of crisis. Not even remotely aware of the ecological changes plaguing Mount Glatz, he has come to Clint City of his own accord, hoping to do some extensive field testing.
Courage: Support: +4 attack
Reason: His unopposed stats are a CRAZY 9/6 +16. However, he is diminished by SoA, SoB, not having Courage, not being in a mono hand, AND DR. Would be used to set up 3-round wins or to force pills for higher impact cards.
Gertjan's long-lost brother, Sven, is partially responsible for getting the Frozn up in arms over the pollution coming from Clint City. Now that he is aware of Gertjan and the Roots, his loyalties are divided. Nevertheless, he chooses to stand by his clan, hoping that given enough time, he will find a way to melt Ayzkub's heart.
Stop: -3 life, min 3
Reason: SoA stops ability-reliant 1st hitters in Frozn. They need good stop cards to compensate. Kyle, meet Frozn bonus!
A wizened female Yeti whose family has long passed down the secret of "Frozn Butter," the soothing balm that helps anyone covered in it brave the most bitter cold. Braid has chosen to share this coveted secret with Kalindra, after realizing that Yeti and humans had a lot to learn from each other.
@ghelas love all 3. That high min for bardje is right on spot. Courage makes such a support ability appropriate for a 4* with such a bonus, and getting a decent stop: ability with decent base stats is nice to see.
support: +2 atk
A sakhrom officer who got his body switched with a local resident due to a freak accident, Morris now focuses his energy on hunting down the cause of the accident so that he can hopefully get back to his real body.
I think Bardje's minimum is too high. It's good for the first turn in ELO, but almost nothing else. Maybe lower it to 6? That would give it room to use it's bonus, making it trickier to predict (when your opponent goes first) while still keeping it's intended function.
I like the other two as they stand.
Courage: Stop Opp Bonus
-3 Opp Power, Min 3
Defeat: -1 Opp Life per Damage, Min 1
All the damage (but not life drain) your opponent does to you gets shoved back in their face. However, you can't stop a KO, so be careful.
Terrie the Tin
4* La Junta
Bonusless: Stop Opp Ability and Bonus
1. No bonus for you? No ability or bonus for them.
2. Have your bonus? You're No Nam with one less damage and one less star.
Leech 1, Min 3, Max 10
Transfer: 7 Power to Damage, Min 4
Only getting hit by SoA will let you use that 8 power. Not even Ambre can help you. On the plus side, you can OHKO, but it's not likely.
Damage equal Power Opp
-3 Opp Damage, Min 5 (Support: -1 Min)
How's this for a support? On it's own, Minimum 4. With full support, Minimum 1.
3* Fang Pi Clang
-3 Opp Power, Min 8 (Support: -1 Min)
Courage: -5 Opp Pillz, Min 7 (Support: -1 Min)
Heal 2, Max 7 (Support: +1 Max)
Who plays Rescue outside of Mono?
-6 Opp Life, Min 12 (Support: -2 Min)
Defeat: -2 Opp Life, Min 4 (Support: -1 Min)
Team: Opp Min +1, Opp Max -1
With all these Min and Max mod ideas, I thought, "Why not a Leader?" I think someone posted an idea like this before.
Team: Support: -2 Opp Attack, Min 1
It's basically Hugo with a few added flaws.
Team: Stop: +2 Power and Damage
This does not protect your abilities. If they get stopped, this activates. If your ability is stop, you get both. Skeelz' bonus cancels this. Think of it as an emergancy replacement ability.
Team: Defeat: -1 Opp Life, Min 4
A life drain Leader that won't completely break the game. It's still dangerously powerful and shouldn't be let into ELO.
I agree with ghelas, Frozn need more elo cards, preferably some that are completely solid, and some to face SOA. What do you think of these?:
3* Frozn (Another SOA counter card. I have never seen a 3* with 7/5 base stats before- wouln't it be nice to change that)
7/5 No Ability
4* Frozn (weaker but more solid than Ayah. Notice that this is Caution, the reverse of Courage, not Confidence.)
8/4 Ability:Caution: Power And Damage +1
5* Frozn (borrowing TheDoomBug 's ability support affecting Min idea, I think it is good and deserves mention.)
6/6 Ability:-12 Opp Attack, Min 10 (Support:-2 Min)
If the only Frozn card in the hand, the Min is 8 like with Askai/bonus of Montanas. In mono, the Min is 2!
WHERE ARE THOSE 8 POWERED Bangers AND Rescue. I DON'T EVEN PLAY THEM AND WOULD LIKE THEM TO HAVE SOME.
4* Bangers (Pillz Backlash should prove very self-flagellating, even if it is just one.)
8/6 Ability: Backlash: -1 Pillz, Min 3.
4* Rescue (never seen an ability that adds just 1 life before.)
8/4 Ability: +1 Life