I don't think it's too powerful. It would function similar to
Nightmare and
Piranas, so they could be built like them with low stats and a focus on strong abilities. Alternatively, they could be built with high stats, but weak abilities to contrast it. If we go the first route, we already know it can function, but it be difficult to find it's niche. The second path would be riskier, but would greatly space CoB from the SoB clans.
The clan wouldn't necessarily be that versatile. Some abilities wouldn't mesh well with certain bonuses.
Why Protect your bonus against
Skeelz,
Piranas, or
Nightmare? Why have ability poison against
Freaks? Confidence Vs
Frozn, etc. Of course, there would be great combos too, like -8 opp attack, min 3 against
Montana.
The CoB would be weaker than SoB against strong bonus clans. You get their powerful bonuses, but you still have to deal with it yourself. A 6P cob may jump to 8P, but the Ulu it's facing goes up too.
The CoB would also be riskier than SoB against weak bonus clans. They gamble their ability to block FPC's extra damage for the chance to deal it. They can DR the cats, but have their own damage reduced too.
And what silly thought is that at the end? No sense to use other clans? The
Junkz are the most versatile clan in the game and they're not the most played (they are up there though). As long as the clan is given a weakness (
Junkz and their lack of damage), it'll work out fine.
Elpmaxe
2* CoB
5/5
-5 OA, Min 5