An 8/7
Skeelz with Prot: Pow. and Dam. wouldn't be too OP, but
Michael is a great 5* for
elo for sure.
Why has there never been an ability like this I wonder?
-X Opp Life/Pillz per Damage, Min X.
Wayde
Bio: Employed by the
Sentinel to infiltrate
Junkz parties, Wayde's job is to surreptitiously remove Pillz and other stimulants from DJ Korrs supplies- without them, the
Junkz parties are comparitively depressing. The
Sentinel hope that by doing this, the
Junkz will be discouraged from attending these events, thus enforcing some respect for the 650 BPM limit. Wayde's deception hasn't been discovered by the
Junkz, yet...
Sentinel 2*
6/1 Ability: -2 Opp. Pillz Per Damage, Min 3. (Support: +1 Min)
Poor card without fury, (1 damage and 2 pillz reduction. Pah!) WITH fury, he does 3 damage and removes up to 6 pillz, though with a min of 4-7 that's unlikely. Tests both players ability to bluff and pill the right amount to the limit, as do most pillz manip.
Sergeant Payne
Bio: Sergeant Payne likes nothing better than to inflict as much pain and suffering on the cadets in his platoon as he can, a situation which the General is extremely comfortable with. "No pain, no gain" is the Sergeants rather cliched motto. Just don't let him know that, or you may end up on the recieving end of his philosophy...
La Junta 3*
7/2 Ability: Revenge: -1 Opp. Life per Damage, Min 0.
With Revenge he is a 7 powered 8 life-gapper, and Furious he's a 12 life-gapper. Can 1hko in 12 life modes, (NOT elo)