Create your own card! Any ideas, just post em!
Originally created by 6SimS-Sven followed by Mr Intelijent then by Edon EG and then by SadisticCynic
To start us off:
7/4 -3 opp damage min 1
bio-The third member of the Circle of Assasins, Kimi is a master of acupuncture and can throw a needle faster than you can blink, a quick shot to the jugular and you're dead.
To all those haters of 8 powered 1h/ko cards, look at the new release Raven and cry... As I've said before, it seems the future of UR is OP releases.
@ Frowns Agree with Ambre1134 and jamox, OP. Also no need for it really as they already have a 8 power defeat 5* card Daqun. Perhaps this is fairer?
3/6 Ability: Defeat: Poison 1, Min 4.
Win, opp is poisoned and takes 6 damage. Lose, opp is poisoned. Useful bluff. Only 3 power though...
5/6 Ability: Activate: Bonus
7 power, 8 damage in all conditions except against all stops.
I would, but I'm almost unable to show sorrow like this on the outside.
That said, Yodi wouldn't get 7/8 agaisnt Soa on a non-revenge turn. Unless that's one of those funny abilities that ovveride the opponent's Soa because you're so much better in every respect than all the other trash that inhabit these boards.
Kinda have to agree with that notion - ever increasing stats on cards makes more people feel they must have them which means either more activity or more moneh for UR
sadly it seems that there's nothing we can do to stop it.
I used to "recycle" stats/abilities for other clans just to see how the meta game will change if there are similar cards with different bonuses but ppl called me out on that and my only answer is that aside from recycling/assimilating, the other option for card design is that vicious cycle of OP-ness or (as duessel would put it) a revisiting of 2006 poop-tier power just for fun cards
anyways, what do you guys think of a defeat -2 opp. life min. 4 clan?
imho it will allow for some interesting card designs in terms of stats and abilities
1* Power 3 Damage 2
2* Power 5 Damage 4
3* Power 6 Damage 5 Ability Protection:Protects card from reducing abilities.
Bio:A Kid from a special family that could transform into cranes.His parents enrolled him at Skeelz Academy at the age of 15.
4* Power 7 Damage 7 Ability Protection:Protects card from reducing abilities.
Uhm, not quite sure what you're getting at there, crane. but even without a skill, a 7/7 4* is kind of OP imho.
currently thinking about several stat-ability settings that could fit a -2 life min. 4 bonus clan
-8 atk min. 2?
pretty standard power-damage for a 3*, and the -atk makes it kind of fun to play with considering the bonus
@ Thaozol Do I detect some heavy sarcasm there? The lowest form of wit? IMO we're all equals on here. The only "trash" are trolls and haters who don't contribute any ideas. As for the ability, you're right, I MADE A MISTAKE, I hold my hands up to that okay? Just didn't want to spend hours proof reading what I'd wrote, there's more to life than UR...
@ Duessel 3 power doesn't have to be "2006 poop-tier", look at Tula. Other stats matter too. Also, is this 3 powered suggestion poop-tier? (Actually don't answer that...)
3/5 Ability: Heal 2, Max 14
What to do with this eh? 1 Pill in the hope of losing and activating that Heal, or use (say) 1+3 Pillz for easy 5 damage?
@ mahawirasd Think you've nailed it there, more money for UR is the reason for increased OPness. I don't complain really, just pity those who've spent loads of real money...