N1 TDB another pair of good ability ideas
Also, 3 base power on a 5*, yet usable!
@ Thaozol yes you're right!
Could say that was deliberate but I won't. Proves my point though does it not?
@ Duessel guess I misunderstood what you meant by "poop-tier". Let's get this straight, you mean low power unsupported by ability/bonus. Fair enough. Still like to see more 3 (or even 1) powered cards that are usable though... I'll try to recycle my ideas and make them better. But I can't see anyone using Scoop as a splash, who'd use Rescue
cards not in mono?
3/6 Ability: Defeat: Heal 2, Max 9
Hear me out. Changed idea to the Sentinel
clan. It's 4*, can't see 4* being used as a splash, can you? With bonus (+8 attack) it DOES have a chance of winning rounds, who's gonna pill against a defeat card? Not OP with Max 9. Perhaps a bit weak?
2/7 Ability: -5 Opp Power, Min 2.
Less solid than Caelus, but has potential for 9 damage with Revenge. Feeble 2 power against SOA and no revenge, on a 5*.
1/7 Ability: Power=Power Opp.
Combines 1 power and that hated ability, yet quite useful if no SOA or SOB. 7 Damage high to make up for SOA weakness.