Bio: Beauty, smarts, power and a long, fluffy tail that can catch any male Yeti's eye, Imanah decided to do a little of her own "conquering" of Clint City. With her fledgeling modeling career, she plans to claw her way to the top until politicians, artists and even the Uppers desire her. With that, she can start shaping everything to her and Frozn's liking.
Level 3: 7/4 (Stop opp bonus)
Rise Up, Plants of Clint City!
Gummaw the walking Pitcher Plant (carnivorous)
Revenge: -2 Opp Power and Damage, Min 2
Sunev (Flytrap Alien)
Defeat: +2 Life and Pillz
Gore-nge (Evil Orange Tree)
+2 Life and Pillz
Redree (Deadly Premonition)
-3 Opp Life and Pillz, Min 4
Ohax, sunev is borderline OP. Perhaps a 6/5 4* or 6/3 3*?
like the ideas on the rest tho.
as for the leaders remake, i see how they can be a great boon for diversity, but i fear scripting issues will make those ideas untenable... Perhaps make a new clan whose bonus is to cancel ALL bonuses on their own deck? (but is offset by the fact that they have great abilities and/or base stats)
Imanah is good, maybe a bit too strong. (Tyd with -1 power without the bonus, becomes 9/6 SoB with bonus (similar to Lizbeth))
Danial is weak, Steve does the same thing, Slyde does it better at 3*. Maybe up the damage a bit.
Gummaw is broken. Better ability than Mokra, better bonus too.
Sunev is OP too, is on-par with Uranus.
Gorenge is usable. Hawkins Noel -1 power but +2 life to compensate.
Redrew is okay, balanced. Similar to Selma but with minimums, and more vulnerable to SoA. Change the min to 1, IMO.
If their bonus cancels other bonuses, and their bonus triggers when two cards of a clan are drawn in a hand, can't we just splash these really strong cards in established mono-decks and not have to worry about the bonus-canceling?
I agree with Asian Republic. Frozn also need higher base damage and DR imo.
5/6 Ability: Confidence: -3 Opp Dam, Min 3.
Vengeful, 7/8. Confident: you got DR, much needed by Frozn. That min of 3 is high to try to make it fair...
7/6 Ability: Bonusless: -14 Opp Attack, Min 2.
Basically, a Mono Playable Rescue card, slightly better without bonus than with.
3/6 Ability: Support: -4 Opp Attack, Min 2.
Be nice to see Berzerk played in Elo for once maybe?
7/2 Ability: Caution: -3 Opp Pillz, Min 3.
Caution is my word for the opposite of Courage, I'm still hoping for abilities like this. 2 Damage weakens it...
5/4 Ability: -11 Opp Attack, Min 6.
About time Bangers had a largely attack manipulating card maybe?