If you will be making a card on this game, what will it be? 5

Thursday 11/08/2011, 13:31

Create your own card! Any ideas, just post em!

Originally created by 6SimS-Sven followed by Mr Intelijent then by Edon EG and then by SadisticCynic

To start us off:
7/4 -3 opp damage min 1
bio-The third member of the Circle of Assasins, Kimi is a master of acupuncture and can throw a needle faster than you can blink, a quick shot to the jugular and you're dead.

Sunday 21/04/2013, 21:05

Good call and good changes. I really think that Skeelz getting round-winning buffs would be made up for by the fact that they would now be reduced to mediocrity by SoA.

Monday 22/04/2013, 08:09

Clan: Frozn
Bio: Beauty, smarts, power and a long, fluffy tail that can catch any male Yeti's eye, Imanah decided to do a little of her own "conquering" of Clint City. With her fledgeling modeling career, she plans to claw her way to the top until politicians, artists and even the Uppers desire her. With that, she can start shaping everything to her and Frozn's liking.

Art: http://urban-rivals-fc.deviantart.com/art/Imanah-UR-s-Female-Yeti-367143481?q=gallery:urban-rivals-fc/25804257&qo=0

Level 3: 7/4 (Stop opp bonus)

Monday 22/04/2013, 10:49


lev 1-3/1
lev 2-5/2
lev 3-6/3 and ability= defeat +2 lives

Monday 22/04/2013, 20:00

Rise Up, Plants of Clint City!

Gummaw the walking Pitcher Plant (carnivorous)
4* Roots
Revenge: -2 Opp Power and Damage, Min 2

Sunev (Flytrap Alien)
3* Sakrohm
Defeat: +2 Life and Pillz

Gore-nge (Evil Orange Tree)
2* Piranas
+2 Life and Pillz

Redree (Deadly Premonition)
5* Nightmare
-3 Opp Life and Pillz, Min 4

Tuesday 23/04/2013, 10:24

Ohax, sunev is borderline OP. Perhaps a 6/5 4* or 6/3 3*?

like the ideas on the rest tho.

as for the leaders remake, i see how they can be a great boon for diversity, but i fear scripting issues will make those ideas untenable... Perhaps make a new clan whose bonus is to cancel ALL bonuses on their own deck? (but is offset by the fact that they have great abilities and/or base stats)

Tuesday 23/04/2013, 16:19

Imanah is good, maybe a bit too strong. (Tyd with -1 power without the bonus, becomes 9/6 SoB with bonus (similar to Lizbeth))

Danial is weak, Steve does the same thing, Slyde does it better at 3*. Maybe up the damage a bit.

Gummaw is broken. Better ability than Mokra, better bonus too.

Sunev is OP too, is on-par with Uranus.

Gorenge is usable. Hawkins Noel -1 power but +2 life to compensate.

Redrew is okay, balanced. Similar to Selma but with minimums, and more vulnerable to SoA. Change the min to 1, IMO.

If their bonus cancels other bonuses, and their bonus triggers when two cards of a clan are drawn in a hand, can't we just splash these really strong cards in established mono-decks and not have to worry about the bonus-canceling?

Tuesday 23/04/2013, 16:32

tbh i am wondering about it myself - just trying to flesh out ways that might make it work. In the end i fear issues related to the coding of it might complicate things beyond repair...

Tuesday 23/04/2013, 16:43

Frozn 3*
Ability: -3 opp pillz min. 6
Frozn need more initiating cards.

Tuesday 23/04/2013, 16:52

It shouldn't be too hard to code actually, it's similar to Cancel Leader.

I like him/her/it, could make Frozn relevant again. However, it outclasses Sah Brinak and is in the overcrowded Frozn 3* department.

Tuesday 23/04/2013, 21:03

I agree with Asian Republic. Frozn also need higher base damage and DR imo.

Frozn 4*
5/6 Ability: Confidence: -3 Opp Dam, Min 3.
Vengeful, 7/8. Confident: you got DR, much needed by Frozn. That min of 3 is high to try to make it fair...

Rescue 5*
7/6 Ability: Bonusless: -14 Opp Attack, Min 2.
Basically, a Mono Playable Rescue card, slightly better without bonus than with.

Berzerk 3*
3/6 Ability: Support: -4 Opp Attack, Min 2.
Be nice to see Berzerk played in Elo for once maybe?

Ro' Hogn
Vortex 3*
7/2 Ability: Caution: -3 Opp Pillz, Min 3.
Caution is my word for the opposite of Courage, I'm still hoping for abilities like this.:depressed: 2 Damage weakens it...

Bangers 3*
5/4 Ability: -11 Opp Attack, Min 6.
About time Bangers had a largely attack manipulating card maybe?


Reply to this subject