Ken-O Ld (Rogue Gambling Machine)
Support: -3 Opp Attack, Min 8
(Bonus) Steal 1 Power, Min 2
Armored Armoire (Armored Armadillo + an Armoire)
-2 Opp Power and Damage, Min 4
Buggiboo (Speed Buggy)
Confidence: +3 Power and Damage
(8/6 with ability and bonus)
Stop: +4 Damage
OHKO against SoA with Fury.
@ TDB all those ideas seem cool, but your LD could be just a teeny bit OP. But then, LDs should be imo.
Nice idea of incorporating steal into the bonus. Perhaps you could have one that steals Pillz/Life too?
Error (broken cash machine that says ERROR and steals your money)
2* Inanimus (Nice TDB, good stand in name until we find out the real name of the new clan?)
3/2 Ability: Steal 3 Pillz, Min 5.
With that clever bonus it has effectively 4 power, and -1 PR. It can create Pillz gap of 6, but horrid high min.
Buggiboo's a tad too OP imho. perhaps +2 instead of +3?
i assume they all have the same bonus? seems pretty interesting to see it in effect. I guess newer abilities and clans will be easier if they were combinations of existing scripts such as those, so here's to seeing more variety.
Bio: When watching his mother get run over near the swamp just at the tender age of 7 Fransisco knew he had have something so he could remember his of some thing important so he makes a special Crystal that could control the swamp. Caelus Cr heard this and knew that he had potential in his eyes and with that Crystal, Caelus Cr can he Fransisco gain revenge on the person who killed his mother. Enzo.
Level 1: 7/1
Level 2: 7/2
Level 3: 8/4 unlock ability: +1 pillz per damage
Level 4: 8/5 +1 pillz per damage
"6) Im running out of ideas lol and all I can now think of is that its actually the building creating images of people to beat up members of other clans who are damaging the building and there surroundings." - AAABattery
Capitus (Spirit of the Clint City Bank)
-1 Opp Pillz per Damage, Min 2
(Bonus)Confidence: -2 Opp Power and Damage
Threatening ability, but requires bonus to stand a chance.
The bonus requires winning a round to activate, but half of it goes unused if you win. It does wreck your opponent's mind though.
Redordi (Spirit of the Library)
Revenge: +2 Power and Damage
Win the first round, DR is available. Lose the first round, be like a Frozn.
Alex 6 (Spirit of the Montana's casino, Borgia's Palace)
Support: -3 Opp Attack, Min 7
With just one pill in Mono, this card forces the Montana to act. Especially annoying with bonus.
McKingy (Spirit of one of the many, many (Gimmick) Burger restaurants in Clint City)
Support: -1 Opp Life, Min 0
Threatening even without Bonus.
Parkoor (Spirit of a Parking Garage)
Stop: +2 Power and Damage
Covers that SoA weakness that this clan has.
Psomaki (Spirit of Gyro's restaurant)
And SoB is covered too.
Vitkor (Spirit of the Stadium)
Courage: Power Protection
Lurple (Spirit of the Pink Club)
Courage-Defeat: -2 Opp Life and Pillz, Min 2
You have to go first and lose, but it could be worth it.
@bumhole, make it -2 opp damage min. 1 and it'd be perfectly fine imho.
(not for the Pussycats tho, they've got too many good 2* cards already)
@TDB the idea in general seems pretty good and the card designs seem pretty OK, but my question would be the link between the background story ( beat up members of other clans who are damaging the building and their surroundings) and the bonus itself which is "confidence" - wouldn't "revenge" be more suitable?
I do realize that the frozen has filled that niche, so maybe we can work to refine the backround story?