Random Clan incoming
Troie (LOL OBVIOUS TROY REFERENCE)
CharDesc: When the old wooden horse had been dug up by the Ancient One (see Eugene), he was alarmed. But why? Eugene suspects the crab and the horse had been mortal enemies, but when the horse flickered to life and rolled off the beach to a deserted part of Clint City to search for other remnants of the long past tragedy, Eugene chased right after it...
ClanDesc: These remnants of the past have gathered together, ready to unleash retribution on the present Clint City clans for disturbing their rest. No one knows what drives them, but years of laying in the dust could have gotten to them.
4*: 6/5 Ability: Swap Bonus
Bonus: -1 Opp Power and Damage Min 3
CD: Ambrosia was just married to Ambrose Cr when everyone at the wedding reception was shot dead. And everyone was resurrected by a scheming necromancer who planned to use them for evil. Of course this leads to disaster for the necromancer and half headed to Clint City. The other went to make a settlement that would in the future be known as Cinciti. And Ambrose Cr completely forgot about Ambrosia, and Ambrosia forgot about Ambrose Cr. She was completely focused on assassinating the necromancer once and for all!
5*: 5/5 Ability: Shrink
Shrink halves everything the opponent has. For negative manip, the min is doubled.
Robb Cr is a 2.5/2 with -1.5 Opp pwr min 8 and -1 Opp pwr min 2
Nanook is 5/2
Confidence: +2 Pillz per Damage
It's great to have fun, but you've got to know how
and the Junkz tend to live in the current and now.
So who will clean up the parties, you ask?
Why an old man with a hat like a flask!
For the reason this stranger is so employed,
is the messes of parties the Junkz have enjoyed
can live evidence for the cops, all awake,
and the fun and Joy of the Junkz is at stake!
After every party, Kat enters the scene,
ready to sweep, mop, and you know, clean.
Quick as a whip and quiet as a mouse,
the suits won't know who'd been in the house.
Character is a tribute to The Cat in the Hat and the late, great Dr. Suess.
A member of the Ftz race, Afshujxolimnbht managed to "accidentally" kill himself in an extremely small earthquake. And now he comes back, not as a zombie, but as a human. However, Afshujxolimnbht used to have a tendency for violence and still does today, so you'd be well-advised to run if you saw him.
2*: 2/1 Ability:Furious (read first post)
CD: A pair of old skis, Grezka the skier found them while he was skiing some slopes. He took interest in the rusty skis and tried to polish them, but this resulted in the skis rocketing out of his shed and going on a killing rampage. But now the skis just feel lonely.
1*: 1/1 A: -3 Opp pwr and dmg min 0 (ohoho power 0 I'm so EEEVIL)
CD: Hanna is usually calm and caring, and used to not be able to fly into a rage. Even as a Berzerk she's still calm and caring, but when someone does something outrageous, well... Let's just say you don't want to be in her way.
1*: 8/0 (0 damage is just a balancer for that 8 power)
3*: 8/5 Ability: Backlash: Saboteur 2 min -1
Now let me explain the Saboteur ability.
Saboteur makes you lose pillz per turn. If you have negative pillz, you lose.
Cortezzy stats for 4* is balanced by that ability.
I don't think 0 power (or damage) could actually be use in UR. I;m also certain that negative pillz cannot be done, nor would anyone want a lose through pillz mechanic. Not having enough pillz is loss enough.
Reabber (Casper as the Not-so-Grim Reaper)
-2 Opp Power and Damage, Min 2
A cute little reaper that functions like Edwin. Trades one damage and power drain for damage reduction and a lower min.
Flayl (Mutated Tree)
Revenge: Stop Bonus
Bravery (Courage the Cowardly Dog)
Confidence: Copy Bonus
Salt (Lonely Medical Officer in the Pink Commandos)
Courage: +1 Power and Damage
Reaber is a bit underpowered, NM has Artus who is a better DR anyway, and Edwin. The min is useful though, but honestly a deck with Edwin and Artus would rarely need another card that is a jack-of-all-trades, master of none.
Flayl, I like. Could be tweaked a bit, since he's almost Kuei.
Bravery, I wouldn't use. Mainly because I don't use Rescue 4*. If I would I would use Kerry, because Courage is easier to play than Confidence.
Salt is interesting, but I wouldn't use her either. Diana is generally better, and Lois Ld if you want a powered-up 4*.