If you will be making a card on this game, what will it be? 5

Thursday 11/08/2011, 13:31

Create your own card! Any ideas, just post em!

Originally created by 6SimS-Sven followed by Mr Intelijent then by Edon EG and then by SadisticCynic

To start us off:
7/4 -3 opp damage min 1
bio-The third member of the Circle of Assasins, Kimi is a master of acupuncture and can throw a needle faster than you can blink, a quick shot to the jugular and you're dead.

Wednesday 08/05/2013, 14:03

Jungo: 7/4 3*
Ability: SOB

I believe this would really help Jungo in ELO.

Pussycats: 8/5 3*
Ability: Backlash: -1 life min. 4

I just think it'd be helpful for ELO, it has the damage and solidity :)

All Star: 6/6 4*
Ability: -1 Damage and Power min. 3

It'd be very strong, and would help out Marina in ELO :p

Rescue: 7/5 4*
Ability: Defeat: -2 opp. life min. 1

Just a good bluff with nice damage on it :p

GHEIST: 7/6 5*
Ability: +3 Pillz

This would sort of be like a Staflhaust on Steroids :) And also, GHEIST have been getting quite alot of Pillz Manip.

Wednesday 08/05/2013, 14:13

Jungo don't need help, but I really like that card. It's a bit OP though, I mean sure, he's like Roger, but Roger is in a weaker clan.

That Pcat is maybe a bit too strong, idk how to change it though.

AS, slightly overpowered in the sense that it has 6 damage. The -damage is a bit too small to make a difference imo, especially on a high star card.

Rescue, that card will be a pain in the ass to fight, that's for sure. I don't like it because Rescue are too strong :-/

GHEIST, powa card. I would even use that over XU and Wardom, because it's a better Selma.

Wednesday 08/05/2013, 16:31

Maybe decrease Jungo 3* to 7/3. That'd be fair.

For PCat, I don't think you can really change it to make it not really OP, maybe make it -2 life min. 4.

AS, I can see how you see it as OP, maybe make it 6/5 or make it a 5/6 Perhaps.

Rescue, I don't know how to change that TBH without making it bad xD

GHEIST, I would use it as well since it gives a mind trick, but I might use XU over it because of damage advantage. Depends on my deck composition :)

Wednesday 08/05/2013, 16:38

Next Set:

Vortex: 4* 6/6
Ability: -4 opp. damage min. 2

Packs a punch in damage while reducing alot of damage :) I think it would combo well in Vortex.

Junkz: 5/7 4*
Ability: +8 Attack

A risky play card, good for olding. Despite the low power, it can still pack quite a punch and create nice mind game.

Piranas: 5/1 2*
Ability: -2 opp power and damage min. 2

Something to help Piranas in ELO, I think they need it :)

Ulu Watu: 6/4 3*
Ability: +2 life

Something simple, basically 3* Numar. It'd be a nice addition to Ulu Watu IMO.

Freaks: 6/3 3*
Ability: +3 Pillz

I don't know if this could be considered broken or not since it is like a baby Grudj, but it works like Staflhaust, causing mind game.

Wednesday 08/05/2013, 21:40


Piranas 7/3 4*
Ability: Support: Poison 1 min 3
Bonus: Stop opp. bonus


Jungo 8/1 *2
Support: - 2 opp life min. 6

Wednesday 08/05/2013, 23:08


Rescue 7/5 3*
Ability: Damage + 3

Wednesday 08/05/2013, 23:17

Alecia is way overpowered. There's Alec Cr who's 7/8 4* after ability. This kid is 7/8 3*. But Alec Cr has less damage against Soa, and this kid is just plain overpowered. Try to pitch him as a 5* next time.

Thursday 09/05/2013, 03:01

Tortuga is more broken than Alecia IMO xD That's an 11 life gap card for 2*, lol

Thursday 09/05/2013, 04:06


Uppers 8/4 3*
Ability: -2 power min 1

^_^ OP!!!

Thursday 09/05/2013, 04:21

"Uppers are finally playable again after losing Zatman"

why not 8/3 for the Jungo?


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