Create your own card! Any ideas, just post em!
Originally created by 6SimS-Sven followed by Mr Intelijent then by Edon EG and then by SadisticCynic
To start us off:
7/4 -3 opp damage min 1
bio-The third member of the Circle of Assasins, Kimi is a master of acupuncture and can throw a needle faster than you can blink, a quick shot to the jugular and you're dead.
Jungo: 7/4 3*
I believe this would really help Jungo in ELO.
Pussycats: 8/5 3*
Ability: Backlash: -1 life min. 4
I just think it'd be helpful for ELO, it has the damage and solidity
All Star: 6/6 4*
Ability: -1 Damage and Power min. 3
It'd be very strong, and would help out Marina in ELO
Rescue: 7/5 4*
Ability: Defeat: -2 opp. life min. 1
Just a good bluff with nice damage on it
GHEIST: 7/6 5*
Ability: +3 Pillz
This would sort of be like a Staflhaust on Steroids And also, GHEIST have been getting quite alot of Pillz Manip.
Jungo don't need help, but I really like that card. It's a bit OP though, I mean sure, he's like Roger, but Roger is in a weaker clan.
That Pcat is maybe a bit too strong, idk how to change it though.
AS, slightly overpowered in the sense that it has 6 damage. The -damage is a bit too small to make a difference imo, especially on a high star card.
Rescue, that card will be a pain in the ass to fight, that's for sure. I don't like it because Rescue are too strong
GHEIST, powa card. I would even use that over XU and Wardom, because it's a better Selma.
Maybe decrease Jungo 3* to 7/3. That'd be fair.
For PCat, I don't think you can really change it to make it not really OP, maybe make it -2 life min. 4.
AS, I can see how you see it as OP, maybe make it 6/5 or make it a 5/6 Perhaps.
Rescue, I don't know how to change that TBH without making it bad xD
GHEIST, I would use it as well since it gives a mind trick, but I might use XU over it because of damage advantage. Depends on my deck composition
Vortex: 4* 6/6
Ability: -4 opp. damage min. 2
Packs a punch in damage while reducing alot of damage I think it would combo well in Vortex.
Junkz: 5/7 4*
Ability: +8 Attack
A risky play card, good for olding. Despite the low power, it can still pack quite a punch and create nice mind game.
Piranas: 5/1 2*
Ability: -2 opp power and damage min. 2
Something to help Piranas in ELO, I think they need it
Ulu Watu: 6/4 3*
Ability: +2 life
Something simple, basically 3* Numar. It'd be a nice addition to Ulu Watu IMO.
Freaks: 6/3 3*
Ability: +3 Pillz
I don't know if this could be considered broken or not since it is like a baby Grudj, but it works like Staflhaust, causing mind game.