offline Six Nations Titan Open Casket
Thursday 11/08/2011, 13:31

Create your own card! Any ideas, just post em!

Originally created by 6SimS-Sven followed by Mr Intelijent then by Edon EG and then by SadisticCynic

To start us off:
7/4 -3 opp damage min 1
bio-The third member of the Circle of Assasins, Kimi is a master of acupuncture and can throw a needle faster than you can blink, a quick shot to the jugular and you're dead.

offline yaoihuntresse Colossus Wise Men Distracted
Thursday 16/05/2013, 20:14

I think it would be an amusing reference if Jordan was older, had light red hair and eccentric dresses. A nod to the Ms. Frizzle from The Magic School Bus since Jordan's bio reminds me a lot of that series. In case you're wondering I'd help my childhood best friend babysit and her sisters loved that show.

Otherwise, she's got an interesting card ability.

offline Atompocalypse Senior aussie crusaders
Friday 17/05/2013, 06:22

I didn't actually think of that, I just thought it would be easy to anywhere with a power like that. Thank you though. And it's one power added to the next card per Jordan's damage, sorry for any confusion! ( plus 3 power with Jordan's base damage )

offline AznRepublic Guru E X C A L I B U R
Friday 17/05/2013, 11:59

Future Cards I'd like to see in Huracan, newest clan in Urban Rivals.

#1 2*: 7/2
Ability: Defeat: +2 Life

Self explanatory.

#2 2*: 5/2
Ability: +2 life

I honestly think this would be a weird card to play with, but it'd be really good since it adds life, which makes Huracan so strong.

#3 3*: 6/4
Ability: Stop opp. Ability

Might be broken. I mean, Elvira was broken.

#4 3*: 7/5
Ability: Backlash: -2 life min. 4

Wouldn't be bad early or late game, would be nice to see.

#5 4*: 6/5
Ability: -4 opp. damage min. 2

Good fork card, usable offensively and defensively.

#6 4*: 5/6
Ability: -2 opp. power and damage min. 3

Sort of life a weak Mokra, but Mokra was overpowered as hell anyways.

#7 5*: 7/6
Ability: +3 Life

Why not, a Troompah for the Huracan.

#8 5*: 8/6
Ability: Backlash: -3 life min. 5

I'm aiming for more of a Deathmatch approach with this card. Still good late game and risky Early game.


#9: 5* Leader: 7/7
Ability: Defeat: +4 life

A fork card. High damage, high attack, low risk. I just see this being made as the Huracan Leader.

offline Atompocalypse Senior aussie crusaders
Friday 17/05/2013, 15:01

I love the last and first ones. And numbers 4 and 5 a bit too. smiley
The first one + Pandagran might be a good combo.

offline Dokuso Hero  
Saturday 18/05/2013, 09:19

How about a card that makes use of the clan's bonus like
3* 7/1 Ability: Opp. & Self: +4 life

It only creates a 1 point life gap, but increases the bonus attack by 4

offline Atompocalypse Senior aussie crusaders
Saturday 18/05/2013, 13:01

Not usable, probably

7/1 isn't strong enough for a 3 star, if 3 star is 7/1 it must have good ability to compensate, and 4 life both players wont do

maybe 8/2 +3/4 life? 3*

offline Thoazol Moderator Wise Men Distracted
Saturday 18/05/2013, 16:19

Like Murray? What could possibly go wrong? smiley

offline TheDoomBug Colossus Limit Break
Saturday 18/05/2013, 16:53

3* Fang Pi Clang
+1 Damage per Pillz Left
A damage threat early, but not very strong later on. Can OHKO on turn one with low pill investment, but that's easily thwarted.

5* Skeelz
Confidence: +1 Power per Life Left
This may be too strong of stats, but your opponent has plenty of opportunities to shut her down before she gets off the ground.

Startle (Starfish monster?)
4* Nightmare
-1 Opp Attack per Opp Life Left

Ol' Dee
3* La Junta
-1 Opp Attack per Opp Pillz Left
Olders beware, you're in for a scare.

5* Rescue
Defeat: +1 Life per Opp Pillz Left
Now this is broken. In it's own clan (with full bonus), it's an easy accepted loss for the opponent; they just take 4 damage and call it a day. That's fine for it's design. That's not how this would end up being used, I expect. First round old as a splash, auto massive life OR pill gap against attack clans. Would be banned right quick.

4* Roots
+1 Life per Opp Pillz Left
Man, if you don't bother to pill against me, dude, I'll make this, like, totally massive life gap or something.

3* Frozn
Revenge: -1 Opp Power per Life Left, Min 5
This little fellow needs revenge, but as long as you've got 3 to 5 life left, he'll probably be fine. His ability doesn't break the game at high life totals because of his high min.

3* Vortex
-1 Opp Life per Opp Life Left, Min 0
"I'm going to OHKO!" Not with that two power.

offline loliem Master Friends Of Fate
Saturday 18/05/2013, 18:22

If Huracan got an Aylen or Twyh I WILL jump off a cliff.
Still too lazy to write bios. Stat ideas incoming.
Class: S&T (needs more students)
Power: Remove an area of space in front of him (but he's very obedient)
1* 1/1
2* 1/4
3* 2/8 Ability: -6 Opp Life Min 0
4* 3/8
5* 5/8
Overall: It's an OHKO Furyless in ELO! But it has less power than even Dacote and nothing to help it's dismal power. 8/10
Class: Mind
Power: Telepathy
1* 1/2 Damage +2
2* 1/5
3* 1/8
Overall: OMG FLAVIO CR UPGRADE 2/10 because that's what I'd rate Flavio Cr
Class: Nature (New headmaster)
Power: Ferocious innate tiger
2*: 8/1
3*: 8/2
4*: 8/5
5*: 6/7 (OH MAN POWER DROP) Power +4
Overall: 10/7. 9/10
Power: Killing something in the blink of an eye... But he's a nice student and won't use it on his Skeelz buddies smiley
1*: 1/3 (Him before knowing he can kill
2*: 1/4 Backlash: -1 Life Min 3(After)
3*: 2/5
4*: 4/5
5*: 8/8
Overall: 8/10 is both his potential and my rating of him
Class: Combat
1*: 1/1 (As a normal 14 year old)
2*: 2/3 (Learning martial arts)
3*: 3/5 Ability: -4 Opp Power min 3 (Learning to predict the future)
4*: 4/7 (Mastering prediction of future and martial arts)
5*: 6/8 (Mastering the world)
Overall: 1* is pfft, 2* is RUBBISH, 3* is very downgraded Tula, 4* is downgraded Deadeye and 5* is Jeeves with an ability 5 PLUS 4.5/10

offline TheDoomBug Colossus Limit Break
Saturday 18/05/2013, 19:01

1. You are widely overestimating the power of OHKO in ELO. Any card worth using in ELO can stop a 5 power with no round-winning ability.
3. Michael without Courage.
4. T2 Splash. This card doesn't need it's bonus and it's ability is barely a scratch.
5. Why Jeeves? Caelus Cr and Spyke are much better comparisons.

Dub L
3* Bangers
Courage: +2 Attack per Life Left

Answer to this subject

Clint City, night.