All things considered, I think Gyatso can get away with just +1 ApLL. His bonus doesn't help him win and Berzerk
don't really protect their life points very well (Lola
VS all that Backlash). He basically replaces Kawamashi Cr
, replace the static +9 with a unstable +12. Maybe lose a point of damage to even it out, if (and only if) you feel that'd be too powerful.
+1 Attack per Life Difference
Any life gap builds attack, both in your favor and against it. The gap becomes the weapon to either maintain it or recover from it. Equal life (like round one) means no attack.
Juncr was hot on the trail of a super-deadly android spy, or so he claims. When the robot passed through Clint City, the foreign ended up picking the wrong hotel to stay in. He's still after the android, don't fear, but he's got a much more straight-forward investigation technique now.
Carolina (aforementioned super-deadly android)
+1 Attack per Opp Life Lost (or Less than 12?)
legal, but much weaker Arkn
Xpun-G8 (Dalek Plumber?)
+1 Attack per Opp Life Gained (or More than 12?)
To help against life gain decks.
I think these abilities are fairly weak considering their conditions and I'd appreciate some feedback on how to improve on them. Gained and Lost are total thus far, probably unprogrammable.
Latrina (Toilet-dwelling Ghost to oppose above)
+1 Attack per Life Left
If Kenny Cr
is Harry Potter...