I have a giant gripe with Karrion
. He is not the card that Nightmare
has always had excellent early and mid game cards, that had never been an issue. Ghumbo
was a late game 5* making him the perfect way to close the deck. Karrion
, however, is an early game nuke, basically making the rest of your deck pointless. Nightmare
needed a 5* that was stable power with maybe unstable damage (I would like a Ray
clone actually or a Skrum clone) in order to utilize the deck to its fullest. Karrion
does not do that. He has subpar power, 7 is bad for a 5*, and relies on you to throw him early.
My second gripe is that it doesn't replace Ghumbo
if he's gonna get banned as often as well. The point of having a Ghumbo
replacement, who was a replacement for Kolos
, was because those cards are broken. Make a reasonable card to replace an unreasonable one if you don't wanna get it banned....
I'm happy the UR staff is trying to help out Nightmare
, but this is not the way they should go about it... I really don't want to be "that guy" but I think certain clans should just be benched because their mono potential is weaker than another clan (split decks have an innate disadvantage to monos). Nightmare
needs a stabled-powered 5*...