I still think UR should bring back the kinda missions they had for the 1st few ld's so what if there a lil hard theres nothing wrong with a lil hard work missions now take maybe a day at best to finish but Dudley Ld came out candy jacks mission took a few days by itself bring a challenge back the ld's atleast to where u can feel like u actually accomplished something rather then it feel like it was handed to u
Phhhh this guy sucks
7 power 1 damage +3 life but only with courage
LD's should be different stronger and more powerful
on market if he wasnt LD he'll go for about 500clintz
What we should Do is make LD's like 7 power min and 6 damage min but also you dont want everyone to have this super strong card so make the missions harder
What would be epic would be a Berzerk LD 8 power 6 damage abbility stop opp ability now that is special
LD's don't have to be overpowered, that would defeat the purpose. They are special and more of a trophy than anything. You get them because you have to work for them, getting rewards from the missions and a card should be more than satisfactory. If you complain about their stats then just don't bother trying to get one I am sure a lot of people still wish to obtain one.
I can only speak for myself, but I love the Ld card missions. Even if I already have the card from before. Even if the card is completely unusable in the modes I like to play.
More missions means more opportunity. I love the extra mission points, and occasional credits I can get as a result. If you don't want to participate yourself, then you can still use the info to know what decks you're liable to run into, and in what rooms. It's a win-win for everyone.
As for harder or easier, you can't please all the people all the time... ;-]
Damn, losing 10 fights in any survivor room is hardest ever -.- (ironic)
And the missions dont have to be harder for crap cards like Fhtgan Ld thingie (what a name -.- created when hitting the head on the keyboard with some alcohol involved?) The cards have to be better, i hope the staff thinks about making one weak LD for every clan and one stronger one following after every clan got its LD. That would explain the rushing releases of LD's and their "strengh". Mostly unplayable...
To come to talk about "Thingie" Ld again:
The Artwork doesnt fit the Vortex clan, the card is not even a bit legendary and he is weak. No "but" no "when" the clan HAS better cards and they WILL be used before him. He is a weakened version of Krash and Wakai, with one more + life. But they can be used to block, "thingie" LD runs into everything that can anhilate him, a soa, higher power, sob, atk mani, power mani... ehm... thats everything. So he is kinda weak against EVERY clan bonus!!! And even when not facing any, he still is only 7 powered what makes him eat many pillz. IF he loses you get pillz back, but why not just use a card that does the job better and is a real scare in any point though only 2*? thats where Vortex are good in, Cyb Lhia is a great poisoner with 8 power and still useable as wall in any situation. C Wing can deal acceptable damage for a 2* and still gives a pill and draws 2 life if sacrificed.