@ Stu CA - it is not an attack. It is an observation. Someone who has not played a game format before has no basis on which to make a judgement. There are enough players complaining without people simply jumping on the wa-wa wagon for no informed reason.
"so you're trying to drive new players away?" - never said that. So, nice of you to put words in someone else' mouth that was never said.
"according to your logic, new players should just shut up and quit" - never said that either. It would be bad for the UR community if new players just quit. Your statement doesn't even make sense, so why even say it?
"just b/c I haven't played
ELO on this character = I have never played
ELO before?" - hmmm... well, since the Terms of Conditions and Use you agreed to when you signed up for this game says that you are only entitled to one account, it is a reasonable assumption to make. Since you are telling me that you missed that part of the TC&U more than once when you signed up for your original account, this account and any in between, allow me to like it here for you:
http://www.urban-rivals.com/player/cgv.php
Although all of it is good to know, try reading Article 3 again as it is relevant.
"pls think before you say stuff like that" - I do think before I speak. I just typically condense my thoughts and type only the relevant stuff down since people rarely read through it all anyways and try picking apart things that are not said anyways.
"if you want to stay on topic" - ok, let's go back to your statements, one by one since you haven't bothered to look at them to think of other possibilities, which is what I was referring to by one-dimensional.
1. "you talk about choices, but what kinda choice is that when you are forcing certain clans to get a splash i.e.
Uranus for DR, you're not giving them choices," - you are writing here as if DR is essential to any deck-build, when in reality, DR is just 1 ability. A deck does not need to have DR to be successful. A deck with no DR can break 1400.
2. "you're restricting them towards a certain way of playing" - no. If you think that you need DR and that DR has to be from the main clan you are using, then you are restricting yourself towards a certain way of playing - see the one-dimensional theme again?
3. "they have to break their mono, whereas other clans do not have to do that, and have mutiple choices for DR, is that fair?" - you have an interesting description of the word "fair". The clans are not balanced - they never have been.
Bangers do not have a single natural 8 power card, while most clans boast multiple. Is that fair?
Bangers also lack poison, +life, heal and defeat. Is that fair? Yes. Why? Once again, the clans are not balanced - they are not meant to be. Each clan has their strengths and weaknesses. More cards will come out as they always do - some will balance the clan more and others will keep strengthening a clans strengths.
4. "then there's who ppl complain about too much guessing with
Piranas, the whole game is basically based on guessing to win" - not entirely true. Yes, there will always be a luck factor in the game, but luck is only part of the equation. There is a lot of skill that goes into the game as well - if this were not true, then a player's win/loss record would hover around 50%, closer to 50% as you play more and more games. Just the way that probability and statistics work. And don't say that it has anything to do with the cards you have... I won 5 DTs with
Zdrone in the deck.
5. "if you guessed right, you should be rewarded, if you guessed wrong, you should be punished, fair and square, what did you expect?" - punishment is an interesting term to use. This is a game - it's win or lose, not punish. And the game is guess right and you have an advantage and if you guess wrong, you have a disadvantage.
6. "guess wrong and win? is that fair?" - I don't even know where you are going here. That statement doesn't even begin to make sense. If you guess wrong in round 1, you are at a disadvantage, but you still have 3 more rounds to go. The more wrong guesses you make, the less likely you are to win the game. Sounds fair to me.
7. "you might want to explain your "multi-dimensional way" of thinking" - Let's see, by definition a multi-dimensional way of thinking would involve looking at a problem from more than one perspective or arriving at the solution in more than one way. In the game of UR, the solution you want is to win games and it begins at deck-building. A one-dimensional approach says that there is only one way to build a deck. If you need one specific clan and specific card/s and can't play any other way, that is very one-dimensional. But some people think this way... it's not a bad thing and I was only making an observation. Some people just don't think out-side the box.
One-dimensional - "I need
Piranas and I need
Ulrich for DR
Multi-dimensional -
1. DR is not needed for a deck.
2. I do not need to play mono-clan, there are 21 other clans, meaning there are 21 possible clan combinations out there.
3. Split decks do not need to be 4/4. There are many successful 5/3 decks and I've even seen 6/2 decks from some very creative people.
It's really tiring to just hear people whine all the time, so I put together some arguments to explain things a bit. Is the game perfect? No, but it never will be. Perfection is a goal, not a destination. The staff do listen to suggestions that have reasoning, but simple whining and complaining for the sake of it is annoying to all.
I will stop here as, I have exceeded the 5k character limit and am approaching 6k.