We made a series of interviews between the end of 2011 and the beginning of 2012. These interviews persuaded us to complete a project we were thinking about for a long time: the setting up of a cards rotation system.
Right now there are 800 cards in the collection and it’s already too much for the game to run smoothly. The players who have all the cards always use the strongest of a clan and even if it makes them win matches they are frustrated not to see more variety. For their part, the beginners have to face a huge collection and they often feel quite lost.
We want to create a list that includes only characters released in the past two years (+ leaders and starter characters) and change several rooms which allow players to only use the characters in this list. We won’t impose this list in every rooms because our goal is not to stop you from playing the oldest cards, for example the DM T2 and Survivor T2 won’t change at all even if names will be different.
Let’s see what will happen in detail:
1/ Create a list of characters called «Standard» which will be updated every 6 months:
This list will contain Leaders, Starter Decks characters, all characters released within these last 2 years before the update (LD included) and characters which will be released after the update.
In practical terms it will give about ten characters allowed in each clan (with more or less the same number of characters in each level). Note that the new clans will keep all their characters. It will be taken into account in the cards releases planning. We will act as to give each clan what they need to be efficient.
2/ Creation of 3 new deck formats:
Extended Format: all characters allowed, no doubles, 40 stars max., equivalent to T2.
Standard Format: Standard characters only, 40 stars mac., no doubles.
Standard Format 25: Standard characters only, 25 stars max., no doubles, list of characters banned if it’s needed (for Leaders for example).
Note that the T1 format disappears.
3/ Finally, create or adapt battle rooms:
The Standard battle room : Standard Format with a DT every other hour.
Instead of opening a less than 26 stars (T1) room and a more than 26 stars (T2) one, you will have one single room BUT you’ll face opponents whose decks have a number of stars close to yours. This mechanism corresponds better to the reality of DTs today where every players try to find the good combination which will give the most points while winning matches with 20 to 30 stars decks. Merging the two rooms will allow you to keep this optimization spirit without the «artificial» side of the stars limitation. This flexibility combined with the Standard format will give a breath of fresh air to DTs while keeping specificity.
This room will be the ONLY DT room. There won’t be any T2, T1 or ELO Daily Tournament. We know that it’s not harmless and it was a very difficult decision to take. Some of you struggled a long time to obtain very expensive collectors which allow them to improve their results in DT and their disappointment is understandable. Nevertheless, DT’s today are clearly dominated by some decks not to say several highly efficient cards which is not healthy in a competitive game mode.
The ELO room: Standard format 25 (with potentially some bans), same rules except that there won’t be DTs in this room any more.
Use the Standard rules in the ELO mode sounds quite obvious to us. It will allow some regular changes to the mode and it will remove old characters which cause balancing problems. It should reduce the number of staff banned characters and no more characters banned by players.
About DT, we think that the ELO mode is pretty different from the DT. There is no reason to mix these two game modes. Today, ELO players have the opportunity to win free credits without playing in DT. Tomorrow they’ll have to choose between Dt and ELO which is already the case for players playing in other modes (Survivor or DM).
3 Deathmatch rooms:
Extended DM: Extended format, current DM rules.
Standard DM: Standard format, current DM rules.
Standard DM 25: Standard format 25, current DM rules.
The Extended DM will be equivalent to the current DM T2, only the name will change.
The Standard DM will allow players with big decks but with characters in the Standard list. The DM T1 will disappear and we’ll add a Standard 25 room. We noticed that the rare players in DM T1 were more ELO players than DT T1 players. We hope that the Standard DM 25 will be more used than the current DM T1 room. If it’s not the case, we will think about it. If there are DM T1 players here who are reading this message and don’t want this change to Standard DM 25, don’t hesitate to let us know.
3 Survivor rooms.
Extended Survivor: Extended format.
Standard Survivor: Standard format.
Standard Survivor 25: Standard format 25.
Same idea as Deathmatch.
And the rooms which won’t change:
Fight Club: the deck you want.
Warehouse no pillz: Training NoPill
@AmberRed1994: We haven't got a exact date but march has been suggested in the french thread.
@DivaDestiny: No Cr awards would make Cr's prices skyrocket because there wouldn't really be any new ones comming into the game (The only way would be offical events and these don't happan that much and usally only have a few as prizes). This would make them near impossible to get (even the cheaper ones after a while).
I just wanted to mention that I totally agree with DivaDestiny on pg76.
@AaaBattery- What I was really asking was if they offered Cr rewards for Standard but not for elo would anyone continue to play elo.
Obviously some people would switch if they offered better prizes for a different format- but how many? Essentially, could elo survive without the Cr prizes?
Elo survives because of the credit handout. Not the CR reward.
I don't understand a couple of things (well I don't understand a whole lot of things but here's 2 in particular):
1. Why haven't Admin said anything regarding this situation. With every previous change they've gone out of their way to dialogue with the community about the changes but we're up to 765 posts without a peep on the issue. I know that they messed up with the original message, I'm guessing things kind of snowballed and the language barrier probably posed problems, but still nothing?
2. Why doesn't UR have a test room. Nearly every online game I've played has an open test server that the community is free to go on and test out changes. It wouldn't have to be much, one room, no prizes or anything so it wouldn't draw too many members from the rest of the rooms, but it would allow people to test out these changes instead of inciting wild conclusions about the state of the game after they're implemented. Think how much smoother the 15 life change in ELO would have gone if that could have been ironed out in 2 weeks in the test room. People could go into the test room and we could see if the selection of cards is as limiting as it seems to be or if it really is a decent change that will actually provide variety.
Why not simply keep ELO exactly as it is now, and have a different room/ban list/scoreboard that offer Standard ELO play?
That seems like the easiest, most enjoyable, and most eloquent solution.
Are any of the mods aware of a reason that "Current" ELO and Standard ELO couldn't exist side by side? If there is a concern about splitting up the players, I think that enough players will probably want to try out both modes... And if one of the modes becomes overwhelmingly unpopular, then that seems like a better time to consider removing it.
Which comes back to the idea of having an in-game toggle feature to switch between Standard and Extended ELO. Like in the old days with Random and Non Random except without the Any option. Whichever one you select, you only face players playing in that mode.
Correct me if I'm wrong, but I believed that UR has to pay to open new battle rooms(?) Was it one off pay or was it actually a source of outcome? If this is not actually the case then fair enough but either way I don't really see a problem with the idea.
While having to deal with 80% uppers in DT right now is annoying, having to deal with 100% Berzerk in every single room for the next 2 years will be even more annoying.
Apart from that "minor detail" I do kind of like the idea, though.
That's why I like standard with the provision that the rotation be three years. At the three year mark there's a reasonable chance every standard room won't be swamped with Vortex and Berserk. At three years every clan has some really solid choices.