@ DerMagus: I've always felt the same as you about KO missions. For a while, I was running a deck of all Freaks
, using all 6 of the Freaks
that have missions tied to them (as that includes Cassandra
, and Esmerelda, that's still a beefy ELO/T1 deck). Grudj
happens to be one of those Freaks
, and his mission is to get 20 wins with him via KO. Freaks
are not a difficult team to KO with, I will admit, but usually Freaks
do not have high damage outputs.
As such, the player is sitting on 4 variables that rarely line up: 1) Drawing Grudj
. 2) Winning the battle. 3) Setting up a KO-able position. 4) Hoping the other player lets it happen when it can happen. As the frequency of these all occurring at once is more rare than Thor and Ra having an inter-religion round of Jamaican rum, getting it to happen 20 times is DEFINITELY not worth the pathetic "small prize" reward that it gives.
Therefore, I believe that for the sake of missions, a time-out or an abandoned match should count as a KO. For the sake of tournaments, the player should get a bonus to points if the winning player takes less than a third of the amount of thinking time than the opponent (to nullify those frustrating players who simply sit there, waiting until the last second every turn). As such, the players who wait until they timeout would no longer annoy us... fairer... players as much.