The Standard Format Boing - Legend - Wednesday 04/04/2012, 16:49
Today sees the launch of the Standard Format. This new format revolves around a list of characters that are updated every 6 months and only includes characters that were released less than 3 years before the current update (including Ld characters). Only these characters, Leader cards and characters from starter packs will be used in the Standard Format. To enable you to clearly distinguish between characters authorized in Standard Format and those which are not, we've added a special background to each character illustration, which you may have already noticed.
To find out more about the Standard Format, click here.
Happy gaming to you all!
Kwstas_537 - Veteran - Light's Hope fighters
Today at 03:28
Fights before: win through strategy and skill.
Fights now: win by opponent's timeout.
They shouldn't be trying that stalling crap in the first place. I think now there's a 5 second lag if your timer runs too low, so if you try to make a (d**k) move in the last 5 seconds, you'd time out. At least I think, haven't tried it myself.
Probably already mentioned but atleast Extented Survivor matchmaking is totally broken. I have 21 star deck and I get to meet handfuls of 4 and 5 star cards from obivious 32+ star decks.
This means currently there is nothing but renamed T2 survivor left because you are going to be destroyed with anything less. Obiviously the matchmaker tries to make match as fast as possible and matchmaking will probably choose the "closest" from available - but because majority plays with high star decks the matchmaker will always make light decks totally useless. If there is no good adversaries for low star decks matchmaker should say "No opponents" instead of pitting low star deck against high star deck.
One of the arguments for standard was the matchmaking making the play more even and diverse. The opposite happened in survivor, everyone is forced to play old T2 because weak decks gets destroyed very soon.
"Fights before: win through strategy and skill.
Fights now: win by opponent's timeout."
Fights before : Win by playing fast and with low star deck that can give you win.
Fights now :WIn by playing even faster and with low star deck that can give you win - chosen from limited set of cards if you wish so. .
It wasnt before about skill because everyone was forced to optimize certain way. You played by the "hidden rules of making points in DT" or you did not do well. It is still exactlu the same story on different setting.
Standard did not adress the fundamental problems in DT, it still does not promote diverse tactics because the way points are genrated has the timeconstraint on them - making most DR cards and 4 round tactics a liability. So you either aim for low star deck for maximum bonus points or to 2HKO decks for fast continious wins. The one with best win/lose ratio does not still win because he does not generate points but wins. The one who has worser ratio but more games will take the 1st place.
The matchmaker issues are not that serious in DT because DT gives extra points for beating high star opponents, so its kind of "wanted feature" here - 26* at T2 worked before, and as long as matchamaker is broken it will work in the future as one of the best tactics.
Only reason to play in standard room is ... either you dont have the cards for anything else OR you grind trough the standard because you can score good and the extented is too crowded.
UR staff waves a magic wand of Standard Format to make the fundamental problems dissappear.
... just to find out that the problems cannot be solved with Standard format because choise of cards is not the problem - but the game mechanics that promotes certain combinations and tactics. The game mechanics should be reworked, not the collection subset usable on some rooms.
If the game mechanics are biased, subsetting the collection does not solve - but spread wider and rearrange the problems.
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