Candy Jack’s sweets are going down a storm with the city’s children and just like Timmy, those who have fallen under the spell of this demonic candy are queuing up to join the Nightmare clan. Meanwhile, on the other side of town, the Freaks are wheeling out two new fascinating performers, Esmeralda and Erpeto, while the Uppers welcome the famous reality TV producer, Colin, into their ranks.
All these characters are available from the Shop’s New Blood, Danger and Cool Attitude Packs.
I fully agree... my daily tournament today, before i got bored:
Today at 19:18 ..you beat ****** (8-0) - you received : 20 points and 7 clintz
Today at 19:15 ..you were annihilated by ****** (0-12) - you received : 3 points and 4 clintz
Today at 19:13 ..you lost against ****** (1-7) - you received : 11 points and 2 clintz
Today at 19:09 ..you were annihilated by ****** (0-11) - you received : 5 points and 2 clintz
Today at 19:05 ..you almost won against ****** (3-4) - you received : 7 points and 2 clintz
i would, in non-random, have won all 5 matches. example fight?
me: Hel with 8 pillz in a full Nightmare deck (=bonus active) =54 attack (-4 by opp abity =50)
opp: Don with 4 pillz (bonus active, but stopped) = 30 attack (+fury)
(i had won another round before with bluffed kenny one pill against Pino with no pill)
i lost the round and, surprisingly, the match... and this happens about 2/3rd of all matches. i can't win decisive rounds...
double attack is too much for sure shot, in my opinion, and is especially unattainable against the (caution, irony) very rare Uppers decks who play 3 pillz every round... (thats the reason why i play Nightmare deck...)
make sure shot not only double attack, but scale it to used pillz, for example, or a fixed amouint, like 15-20 attack higher