The inhabitants of Clint City are mobilizing in response to the Frozn clan’s invasion. Sheryl is cooling the passions of the clan members with her whip lashes, while Tolliver and his dog track down the Frozn not yet engaged in battle. Lying in ambush on a ledge of Mount Glatz, Bankee is covering the movements of the Frozn and providing strike support. And the reckless Haaken's sure gonna need it, after throwing himself into the fray without even stopping to consider that he’s completely outnumbered by the enemy...
Sheryl: 6/6 -3 opp pillz min 4 as i recall. Another pillz card for Piranas... Akhab, Katan, Selma, Sheryl, dhalia,, Hawkins, Hawkins Noel, Smokey Cr, and Trey make the Piranas pillz manipulators. That being the case, she wasn't really all that necessary. She's better than Katan, and Scubb in half decks, but i predict less compatibility with dalhIa. This card is just meh...
Tolliver/ 6/3 courage power +3. a mini Burger... In my book, 1* = 2 damage except in cards with plus 1 life or pillz per damage. That being the case, if Burger was good, then this card is flat out amazing! A virtual 9/5 with his ability. He has competition with Wardog and Dean, but thats beside the point. I don't know how this will play out with Wardog, seeing as how your opponent just has the option to kill this card with his soa... But only time will tell!
Bankee: 8/3 confidence plus 4 life. Yet again, a contradictory ability to the bonus... I wouldn't want him in a deck with Niqiloda or Ayah, but to the basics! 7 life gap is interesting for this guy, so with confidence he reminds me of Diana... As a 10/5, okay thats also cool... This card is just another bleh 4*. all these powerhouses without much tactic involved. Wonder if Frozn will get a power reducer...
Haaken, 7/3 soa. Most people would say this is the star of the release. He is my least favorite(well maybe Sheryl). 7/3 is low. 7/4 would make this card significantly better. Personally, id take Sah Brinak, tiwi, and maybe even annu
"Yet again, a contradictory ability to the bonus..."
Well yeah, Because 10/5 +4 life would be slightly out of balance. The confidence abilities are a strategy element, and work better than giving every card in Forzn Revenge prefix to their abilities. There's still Sob and Soa present in the game, this is just another way to get past it.
I would love to see a decent 3 star DR or an ability with: Revenge -2 opp power min. 5
It is starting to come across that Frozn is becoming a bit confused between its inherent revenge bonus and confidence abilities.
Yes it opens opportunities but it diverts from the clan bonus game mechanics.