Ability 5: team: prevision: +4 attack per round. - in the first round, you not gain attack. In second, you gain +4 attack. In third, +8 attack, and in the in fourth round, +12 attack.
ability 6: team: maxim of lost life equal at 6 - this Leader
give a limite to your lose points, equal at 6 per round, with a example. Or 8, if 6 is overpower. This "lose life" is a summation that points of damage and power - opp. life. A example for this, Zinfried, Kolos
or others cards when win a game, retire a max. 6 points of life.
ability 7: Team: antidote: all poisons change your min. to 5 points. Example, sylth and Karrion
, when this Leader
are in game, change your poison for poison 3, mín 5, and poison 2 min. 5, respectively.
Hlaf leaders: leaders with 4 stars, but, only a half power of others leaders.
with revenge: -1 opp. power, mín 5, 4 stars, power 6, damage 5. This is a half Leader
of eyric, with a example.
It's only examples, a idea. Comment this.
It's time for new leaders. It's my oppinion, for dinamize the game more. More options for use the leaders.
Or, with the lendary cards, a turnover of leaders.
Thanks to all.