When playing the DT there are many things to consider.
1- When you play the DT.
This is an extremely important thing to consider as it will let you play in different tiers and in standard. If you play in a high traffic time, meaning when a lot of European players are online in the afternoon/early evening, Asian, African and Australian players have their late evening/night and players in the Americas are at morning till early afternoon. (2-4 PM in GMT -5) then there will be 4k or more players in the DT. This means that most if not all the tiers (23* 31* 32+*) will be open and you will not have any time wasted looking for opponents to play. So obviously in lower traffic times, you will have trouble finding opponents due to the fact of there being less.
Another important thing to consider about when you play the DT is the skill of the players. This falls under when you play it because very often in high traffic DTs you will have to get more points to get 1st or top 25. This is because more players means that there is a higher amount of players who are good at DTs will be playing.
Example: I get 544 points to achieve 15th place. (GMT -5 @ 6 PM) Two DTs earlier, so at 10 AM and 12PM (GMT -5) 544 points would get me 30th place. As you can see it makes a difference when you decide to play. If you want to win more clintz, however, you do need to play when there is a lot of players in the DT.
2- The tier you are in and how many stars in your deck.
The tiers you can play in affect what cards you will see when you play. They will also affect the type of deck you should use and what you want to win with. I'll break it down for each tier.
23* and under: This tier you will very likely face 1 or 2 max ridiculously overpowered cards like
Jackie Cr or
Dorian. You will rarely have to face more than 2 5* cards in the same hand. This may seem nice but you absolutely cannot go for the 2 hit KO technique here. Doing this will not get you as many points as needed to win. It is essential to try and win 3 or 4 of the rounds with getting a KO or having extra life. In doing so you can achieve constant, although difficult, 35+ points per game. You can use all 23* but you will limit the amount of points you get. I recommend using a deck with 17-21* as you will have enough cards to properly help you.
24-31*: This star count is vastly more popular than the others because here you will find decks built for the KO in 2 or 3 rounds using cards like
Nellie Mona and can be very challenging if you don't have a very powerful deck. The key strategy here is to build a deck that can either 2 hit KO or 3 hit KO in 25-27* nothing higher. This is typically where the people who win play.
32+*: This is like DM. Not much can be said here except you will be facing hands with 4* or 5* the vast majority of the time. I do not recommend playing here as it becomes too much of a guessing game of when your opponent will pill or bluff and doesn't leave you with much skill to win the DT. This also doesn't provide as many points as the other tiers. However if you do plan on playing here, I recommend using this strategy (works in DM as well). Play 6 pills (including free pills) the first round. If you win, and have 100% win go for the KO. If not bluff once or twice then go for the KO. This usually works unless the opponent bluffs.
3- Standard or Extended.
It is really a preference because you may want to use cards like
Mona,
Oscar and
Nellie and deal occasionally with cards like
Jackie Cr or have to face
Caelus Cr and
Spyke very often. Either can work if you have a good deck but extended is typically where the DT winner will play.
4- Banned Cards
I do NOT recommend using cards with a penalty of -10. They really won't help you win the DT because you are loosing too much valuable points. -5 penalty cards be cautious about because once again they might be the reason why you didn't win the DT. -2 cards, you can be a bit more lenient because in the old old DT,
Jackie Cr (-2 Penalty) was definitely worth it but the winner rarely received more than 450 points so it is relative. If you can avoid using banned cards, do so.
5- Clans to Use
Standard: Take advantage of
Spyke and
Caelus Cr while they are still standard. Use them in a half deck with attack manip clans. I don't recommend using either in a full clan.
Frozn/
Vortex works nicely as well.
Extended:
Montana Uppers Sentinel and
All Stars are really the clans that you will face the most and the ones you should be using as they are currently very powerful in DTs.
6- Little Tips.
If you have a guaranteed loss, don't go for the win and hope to be lucky. Take the loss KO and move on. You will get more points that way. If it isn't a KO, try to win as many rounds as you can.
If you can get the + life and KO go for it. Otherwise go only for the KO.
2-3 KO work best to get a lot of points per game.
If you can't win try to tie.
Use cards to avoid DRs like
Moses or
Desmond.
Defeat: + life like
Lola can work wonders to get the + life bonsu (superior to 13 life)
Note: I use
Montana in the majority of my examples because they are the clan I use for DTs the most and with a good deck it is easy to achieve top 50.
edited by -Wicer- Monday 30/07/2012, 20:21