While working on Urban Rivals, since several months we are developing our new title : Fantasy Rivals, a trading card game taking place in a fantasy universe. You will find the game type you like again, but with new game mechanics and an original universe. To be notified when the game is available and to sign in the private Beta which is going to start in the next few days, check out this page now.
0_4DPaladin your overview is nice to have, but your opinions are based on UR what completely messes it up. Fantasy Rivals is NOT compareable with UR!
And dear staff, Boostr or whoever is responsible for this... please hurry up with the app for Fantasy Rivals! Even some laptops can not handle the new flash function the game uses, which makes it impossible to play on smartphones or tablets that are not the super duper newest version.
My opinions *are* based on FR, with it's 28 star deck limit (Of course assuming it becomes the "ELO star limit" and isnt there to stop the old testers from steamrolling with 40* decks), taking into account the 15 life (Again, assuming it's the norm per gamemode). Also, that instead of drawing 4 cards right off the bat and using them in any order, there is a chance that you could draw Heraxyn in the last round, making Heal: almost worthless, so that is to say Heal/Poison in FR is better *In some situations* (Pretty much just first turn lol) better than over here in UR. Also taken into account are mean base stats/power and damage per star count. I may have used compairasons between the two games (Such as Alachiaa ~ Caelus Cr or Abyss ~ Piranas) in order to help UR players grasp the game a bit better.
Had I based my opinions on cards by UR standards, even beasts such as Welha Daa or Lars, or even Voel would be laughably weak compared to Lehane, Chiara, or Sledg/Leela/Charlie.
I'm starting to think that you should add between 1 and 2 stars to UR characters to compare them to FR's. That would make UR's 5 stars 6 or 7.
The way bonus works now makes it quite different from UR. It's more like a new ability that won't always be active. Card selection is a new thing to master as well, you can keep a hidden card for future purposes.
I'm telling this from seeing several videos and the stats I'm gathering from different evolutions (this time "maxed" isn't the only evo to take into account). Of course playing the game would help improve my theories, but I'm not that Lucky, yet.