Virginia’s motto is “absorb and transcend”, which is why she probes the citizens of Clint City on the search for useful DNA. Whether it’s Roger the lunatic butcher or top surfer Dave, she’ll always find one or two particular features to make her own. But la crème de la crème is to be found in Rhody 's hit show, “Hot Green”, in which the elite of Clint City take to the stage!
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edited by Boing friday 11/01/2013, 14:10
Virginia: 7/6 Soa 5* for Sakrohm- Hmm, not bad. Considering her competition however, she wasn't a very needed staple in high starred Sakrohm decks. I would personally take the stellas over her, graks, and probably several others. I do suppose that she is useful, but not really groundbreaking. 6/10
Roger: 7/4 3* for Berzerk w/ copy bonus- Well, he's not over or underpowered, so that's good. He's average, and to some people, he could be a very useful 3*. I would say he's my 2nd favorite in the clan for 3*s perhaps, but again, nothing groundbreaking. 7/10
Dave: 8/1 for ulu watus w/ +2 life- My personal favorite of the release. While the Ulu watus had plenty 2*s to deal with, UR decided to give us another. This guy defeats Bree hands-down to me. Taigo and Gabrielle are arguable, but that's because they all play different roles. IMO, he was a nice choice, but at the same time, the ulu watus were perfectly fine without another 2* for now. What more, they may be getting lots of life gain, but again, their damage is pretty low, so against soa clans you may have to win 3 matches and possibly fury to get in that win(They also don't have much attack manipulation aside from Taigo or Sandy who is situational). 7/10
Rhody: 3/4 P and D +2 Uppers-Bad. Bad. Bad. Oh well, not all cards can be good. Rubee is hands down better, and others IMO. Uppers is ok though, as Oxen, rubee, Harold, Pallack, etc. were already at least decent 3*s.
This was a meh release. Hopefully next release is better.
I dont know, to me it seems Sakrohm havent found their "thing" yet. Every clan ha something big to make them stand out, Nightmare are more about life and poison whereas prianhas are more about pills. Sakrohm dont have anything huge (besides the 2 damage reducers) that make them stand out from Sentinel or Junkz... the few +life cards they have are really low things like +2 life, the major one is life per damage which would be alright if there were more +life cards in Sakrohm... ANyone else feel this way or is it just me? i just dont see why people would use Sakrohm over Sentinel or Junkz...
Funny how people call a beast like Virginia "okay"
Qubik is awesome and 1 damage/power less for one star is usual. So how is Virginia not awesome? She is a perfect card for Survivor T2 and makes a huge threat because she is stable and cant be reduced except for soa clans reducers like Jeena or Bristone, which rarely are found in said mode.
And here again for dummies: Virginia is like the overpowered and ELO banned Hawk, just with one power less!
Roger and Dave both are decent cardd and will be used often, though i think Roger could have been 8/3, since the clan still is eaten alive by Uppers, All Stars and similar.
Rhody just is a waste of space...