For a whole month, from 28/01 to 01/03, every day at 5pm and 9pm (GMT +1:00), it’s Happy Hour on Urban Rivals.
Load up on Clintz for an hour.
1 damage = 1 Clintz.
Just turn up in any room (except the Training, Guild and Events rooms) and get playing!
Don’t hang around. Make the most of it.
edited by Boing Monday 28/01/2013, 17:31
For the sake of everyone concerned about inflation, I will analyze Happy Hour.
Most players will not be playing this entire hour. For some it will be entirely out of the question due to time zones and real life obligations.
Casual players will play a few games during this hour. They will not do enough damage every game to get more than a few clintz increase. But let's just for argument's sake assume that casual players will make 50 - 100 extra clintz during each Happy Hour. Nobody is going to notice.
Let's assume that there are hardcore players out there who really want to try to grind Clintz. They stack their deck with La Junta, full-pill/fury 1st turn, and 0 pill every other subsequent turn. Let's say they do an average of 10 damage per game and their games go fast, so that they get 40 games in an hour!
...Well, they have made a whopping 400 extra clintz that day. No doubt this fortune will be invested in multiple copies of Mac Hen and his price will go waaaay up... (Remember that these crazy "grinders" are the minority. Most UR players will see 0 gain or very small gain from this.)
On the down side, I have to say that although it's harmless, the very things that make it harmless cause it not to be exciting. Speaking bluntly, Happy Hour is not worth anyone's time. No offense to the developers/admins behind it, any small perk meant to make the game more exciting is appreciated. I just feel like this one falls short of what it was intended to do.
Unfortunately, he's hit the proverbial 'nail on the head', this idea while interesting... 'interests' me very little...
Nice idea, but the current potential gain of participating is far too low, considering factors such as the current price of cards, how 'wealthy' certain players already are and the other means of generating Clintz in this game.
I still like the idea though, but it needs a serious recap, if its to interest anyone who's been playing the game longer than 24 hours.