Sunday 10/02/2013, 00:52
As a card concept creator(feel free to check out the card creating topic),i find it hard to make new cards sometimes due to a simple wall i've noted,yet am surprised hasn't been given a name. I figure i'll dub the phrase as "the card development pillars". Now what are these "card development pillars?" These pillars are what a card's ability will be based on(and occasionally a clan),and they go in the following:
Power,damage,life,pills,attack-then you have the subsets of reduction and increase,but that applies to all of the major pillars.
Some people will dispute that luck is one of those pillars,but it's nearly impossible to make a card based on luck(in that view).
There's also turn play,but that's more open to interpretation,based on who you ask.
So in my opinion,there's 5,that i know of,that if you create a card of concept it will always inevitably boomerang to be made around one of those 5 pillars of card development.
Now i ask you-how many do YOU think there are? There are no wrong answers,but feel free to leave an answer as to why that may be.