Hey, I know I'm not the best player out there, but this should never happen: I just lost to mono Montana, and lost all four rounds. What threat are big damage clans if they have to fight clans whose bonuses essentially give them +2 pills per round? Montana has high power AND power manip AND the best dr in the game (forces at least three pills for -3 damage) AND effectively starts with +8 pills.
Montana can be somewhat of a pain, but they're not as bad as they seem. High-damage clans all have a lot of cards that strip them of their advantage.
Freaks: Pill manip cards that negate the 2 pill advantage upon winning. High power.
FPC: SoB/CoB, power manipulators that have 7 power and reduce down to a min of 4. (At least a few of these cards are essential in an FPC deck, or you will get trampled by *any* attack manip clan.)
Junta: A bit tricky to play against Montana, but then again, they are a bit tricky to play against everything. Many good Junta cards are only at a small disadvantage against them, if any, due to some power or attack manip. Ray, Naginata, Pilzken, Tolliver, Gatline, Trish, Isatis, Thormund, etc etc etc. (SoA presents a much bigger problem for Junta, but fortunately they have some great Stop cards.)
The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.