Rescue!
1. It cancels the
Montana bonus (heehee!), and beats Uppers', Sakrohm's, Sentinel's and Junk's.
2. The bonus is great for bluffing. Non-attack manipulation or SOB cards mostly require at least 3 pillz to beat yours at only 1. 3. Great 4-5 star cards which have 6-7 base power and 5-8 base damage, allowing for many 2HKO opportunities in extended.
4. Excellent 2-3 star cards such as
Elvira,
Lea, and
Krash, who have high power and nice abilities, staple additions to an
ELO deck.
5. Powerhouse cards like
Marco Cr,
Hax and
Alec Cr boasts 7-10 power and 5-8 damage, coupled with the
Rescue bonus, makes hard to beat bluffs, or overpowering finishers, who can also do well in the face of SOB.
A fearsome deck to face, in which the slightest mistake or falling for a bluff could cost you the game. Let that 5 damage through and the
Rescue can finish you off the next turn, even with similar power and similar pillz. Overpill and find yourself lacking pillz to stop the Rescue's next 2 attacks and lose. Mindgames are so much more importing when facing a
Rescue deck, and so much more fun and easy to play when using it. Give it a try!