1. It cancels the Montana
bonus (heehee!), and beats Uppers', Sakrohm's, Sentinel's and Junk's.
2. The bonus is great for bluffing. Non-attack manipulation or SOB cards mostly require at least 3 pillz to beat yours at only 1. 3. Great 4-5 star cards which have 6-7 base power and 5-8 base damage, allowing for many 2HKO opportunities in extended.
4. Excellent 2-3 star cards such as Elvira
, and Krash
, who have high power and nice abilities, staple additions to an ELO
5. Powerhouse cards like Marco Cr
and Alec Cr
boasts 7-10 power and 5-8 damage, coupled with the Rescue
bonus, makes hard to beat bluffs, or overpowering finishers, who can also do well in the face of SOB.
A fearsome deck to face, in which the slightest mistake or falling for a bluff could cost you the game. Let that 5 damage through and the Rescue
can finish you off the next turn, even with similar power and similar pillz. Overpill and find yourself lacking pillz to stop the Rescue's next 2 attacks and lose. Mindgames are so much more importing when facing a Rescue
deck, and so much more fun and easy to play when using it. Give it a try!