Clint City is a place where many strange things have happened. For example, what about the time when Stalfhaust lost her arm while trapped under a truck, or the news-in-brief column written by the facetious young McArthur. There's also the chance of being mistaken for an anti-alienist and being reduced to ashes at the hands of Mokra. But the most unusual thing is surely those newly-wed grooms, found to have committed suicide with a bullet in their backs, and cradled in the arms of a tearful Belladone!
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Sorry, I disagree. (Personal opinion.) But here's why:
Don has 1 more damage and -4 more attack.
Belladone has 1 more power, which isn't a trivial thing.
Even in their own rights, without considering SoA, they seem about equal -- Don has a pretty important edge in creating KO opportunities, but Belladone is significantly better in high-pill fights, as well as vs SoB.
As far as stability vs SoA is concerned, Belladone is amazing. Even with the trash hand you described above, you will almost certainly be able to 3-round your opponent. Hopefully you can do it in such a way that they can't land their big gap card to compensate. And honestly, what does Don earn you in that situation? Just one more damage at the risk that your opponent actually beats him?
Jeena, Bristone, and Flora -- I would argue that cards like these are not Belladone counters. I realize now that Yookie got banned for an important reason... He was a SoA DR with good power. UR devs seem to want to keep SoA DR low-power, so they don't become too swiss-pocket-knife-y. All this low-power SoA DR can be a huge liability against strong attack manip, since it has a very good chance of contributing to losing 3 out of 4 rounds.
Mono SoA fighting a Montana hand with Belladone means they have a total of -55 attack to overcome. That is roughly like playing against someone who has 8 more pills. Consider that SoA power is often 6-7ish, and draw your own conclusions from there.
analogy would have worked, however Belladone is nowhere near as good as Dorian and Avola is also quite a bit better than Glenn (reason obvious, enables so much more kos and can be played at any round).
i dont think you guys see the problem with Belladone, it is that her SoA ability is utterly pathetic. it would have been heaps better if it had been +2 damage.
@ 0 the oracle
But why is Belladone nowhere as good as Dorian?
Given that their ability does not take place, Dorian has 1 more power but Belladone has 2 more attack in bonus. So okay, fine, in high pill battles Dorian wins, but... If you're afraid to lose in high pill battles why even play that card in that particular round?
Her SoA ability is not pathetic... Name one card with SoA that can beat a 7-powered, 19 attack card... even without her bonus she has 7 attack and thus can beat 8-powered SoA cards equal-pill fights such as Wardom, even Shakra (beyond elo).
I agree with the Dorian/Glenn - Belladone/Avola analogy, but only to an extent because Glenn cannot do a KO if the opponent has 9 life and hence her ability may not be maximised in the last round.
@comeatme nailed it, and palmer's bonus is terrible.... 4 attack is actually a lot, and sentinels is a very weak clan.
@amber, Dorian is both better at low pill fights and high pill fights.... and a HELL lot better against SoB, something that no one has mentioned....
pill for pill, of course in most cases Belladone wins pill for pill... thats why stop: cards exist... but her stop ability does not make her good enough to be a MAJOR threat that would almost win with very minimal pill, if it was a power manip ability (-2 opp. power min 4 maybe?) would have been a lot better.
i mean, look at Flinch, Victoria, Palmer, Adler, Ashiko, Karen, they all have sick good stop: abilities that if not for the fact that it was stop would make them way op. what if Belladone was +7 attack (with no stop)? that would have been better, but not actually op.