I posted these somewhere b4 , but :
a. Field Ability : Both the user and the opponent are affected by it . While it may sound stupid , think of +pillz or +damage. If you are sure you will win , it would be a great. But losing would mean hitting your own foot with an axe . Another example would be -damage [DR] , a clan like Freaks
would love it . I mean they can compensate it with poison damage .
Of course they would be a a bit higher . Example : Field : -5 damage on a 3* 7/2 or Field : +4 damage on a 3* 9/5
b. Joker : Would allow next situational ability to be usable w/o meeting requirements Ex. : A card with joker wins , they if say Jay
goes next , his ability will be activated . Also , Say a Joker wins , then if a non situational say Greem
goes next , the joker is passed on so that Aigwon
[even if going second] has his ability activated .
c. Gluttony/Cannibal : Add life equal to half of defeated opponents damage [that should hurt high damage cards worse that DR , would be scary to lose with something with 6 damage]