The ability I'm mentioning isn't SoA or SoB. It's a conditional version of SoA and SoB. There would be different versions:
Null: Power - Nullifies all +/- power abilities/bonuses
Null: Damage - Nullifies all +/- damage abilities/bonuses
Null: Attack - Nullifies all +/- atk abilities/bonuses
Null: Life - Nullifies all +/- life abilities/bonuses (heal and poison included)
Null: Pillz - Nullifies all +/- pillz abilities
It's like having SoA or SoB, but more conditional, but would also have different uses. Null: Damage vs a dual-DR card (such as Charlie
) would essentially = Protection: Damage. However, Null: Damage could be used against a card like Chiro
and be essentially a DR with "-6 opp dmg".
And since it nulls the ability, it doesn't stop it, so if you used Null: Attack on a card like Dagouba
(Stop: +8 attack), Dagouba's ability isn't triggered because it wasn't stopped.