As of now, you can enjoy a new shop that is simpler, clearer and even more generous than before. We've had a good look at the deals on offer and from now on you’ll have the choice of three different packs. These are the New Blood pack (40 credits) with 7 characters from the 50 most recent ones and the guarantee of 1 rare card, the Elite pack (40 credits) with 7 characters from 4 clans of your choosing and 1 rare card guaranteed, and the Ultimate pack (70 credits) with 7 cards from 4 clans of your choosing with 3 rare cards guaranteed.Head for the shop to discover these new packs.
Lol...UR wants more money. People need to loosen your pockets to get more of the worthless cards :P
Calculator in hand, we see that
- Before this, the community with 1,000,000 credits in extended packs (arbitrary figure) released 149,254 cards including 22,388 rare (on average)
- Now the community with 1,000,000 credits in elite packs places on the market 175,439 cards (26,185 more) including 25,000 (the rare guaranteed) + 22,566 (15% chance to catch a rare on cards left) = 47 566 rare, ie 212% of the current rate.
The rare, then, will be found in proportions more than double those of today.
The uncommon, instead, will increase rarity, going from 49,254 currently (ie more than twice as rare) per million credit to 57,895, just a little bit more of the rare.
I predict a surge in the cost of uncommon and a decline in the cost of rare.
Quite neutral change. Tho im pleased that Duel+slightly more supply per pack makes this game more accessible to beginners, thus the playerbase has chance to stay vital - thus its the partial answer of total number of cards running away from those beginning this game.
I had not taken the required 25,000 rare, so the result is even more extreme, 49,645 uncommon compared to 47,566, almost in a 1:1 ratio