I'd like to make a suggestion regarding ELO mode.
Even though ELO is, in a way, more balanced than ever before, I think there is still a pretty big issue. A lot of clans have too many cards that are good in fairly random ways, sometimes countering the opponent's hand by chance instead of design. While the most powerful cards like Kalindra get ELO banned rather fast, the slightly OP counter-cards created to deal with them remain...
The result is that clans have less of an identity than ever, power creep is becoming more prominent, and the meta feels less focused than before the last wave of perma-bans. FPC does SoB better than Piranas. Sakrohm have a recently released 4* that's better than a recently released Skeelz 5*. And so on...
I think Standard was an attempt to solve this exact issue, and I can now see the need for a solution along those lines. However, I think there is a far more eloquent way to implement it.
Here's my idea:
-A ranked mode, similar to ELO.
-Only 8 clans playable per week, 5 chosen at random and 3 chosen by player vote.
-ELO banned cards, both temp and perma, not playable in this mode.
-To give players incentive to play both ELO and the new mode, increase rewards for players outside of T100 in both modes.
What does everyone think? Would this be a good play mode to see? Any issues, suggestions, feedback of any kind? Very eager to hear if ELO regulars would enjoy this mode.
I just think non-event competitions should be open to everyone, not restricted to the upper echelons - especially if there are prizes.
And the idea was more that the new room would be splitting the minuscule amount of players still playing this game even further. To give a better example than the 200 ELO players, I've been back for about two months. The most players I've seen in the 25* DM room is 6. There just aren't enough players for the obscene amount of game modes that already exist.
The problem I see with the 8 Clans per week, is this mode will feel even more claustrophobic than ELO is atm. There's always a select few clans in ELO that people will be dominating with (GHEIST, Rescue, Saks, Uppers Etc.), but since all clans are viable, some fun, potent decks can be made from the less popular decks. If there's only 8 clans, people will just use the better ones and will have less options from the less popular ones. And I feel the contrary when dealing with prizes, leave the prizes for out of T100 the same and improve the one's for T100. Great players constantly finish in the top 25 and get nothing. I've finished 1470+ Many times and have gotten junk from ELO :s