Hi, I'm badna0, and I'm a pretty avid DT player. Not a tournament Victor (yet), but have managed respectable top 10 finishes, a few top 5's, and a personal best of 803 bp. I'd like to give a few pieces of advice for dt's.
Since the abolishment of T1/T2, I don't feel a lot of the DT rules mentioned in the guide are as relevant as they used to be. I'd like to outline a few principles for constructing and playing a good DT deck.
1. Building a deck: Aiming for a higher star count (27-30-ish stars) is usually a good idea. A good deck simply needs several nukes with good round winning potential in order to put 2hko pressure.
In short, in the worst case scenario star wise, and the most high scoring one you're probably looking at Martha, John, Lehane and Westwood. That's kinda like semi-Rowdy, Oscar, Lehane and whatever the opponents biggest nuke is but with attack manip and gives a lot of points if it wins a round which it probably will even against SoA Westwood. That hand can 2 hit you, 3 hit you, 4 hit you and potentially even 1 hit you. Scores almost max for win by default. That's when you don't draw Copper Cr or Hawk Cr.
Oh, and if you actually do face SoA in form of GHEIST - Weastwood doesn't care, Hawk doesn't care, Lehane doesn't care, Martha's an 8/4 up to 4 pills and a 7/4 up to 8, and John is a lot like that too.
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