Everyone's been asking about these peacemakers who seemed to have appeared from nowhere. Well, all your questions will be answered at the top of the Pile Tower, the building in eternal construction. There you can see the new arrivals challenge the criminals and lowlife of Clint City in sensational fights. In the ring, Wonder Lana reduces her opponents to smithereens while Zapatino head-butts them flying into the air. El Matador has them on their knees with his famous Megacrusher so that Pandagran can then finish them off with a devastating rodeo move. The Huracan are ready to rampage!
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5 new missions have been added. Find the list of Newblood missions by clicking on the Missions tab.
This clan is fine. Their bonus is pretty much a high risk high reward type-o deal. It is also the only bonus that can change with every single round, which is quite unique and interesting. Sorry if you wanted 9 powered cards with a blatantly OP ability like 'copy opp ability' as bonus. UR does actually care about balance y' know.
And the theme... Well if the Freaks, Roots, Sakrohm and Jungo didn't make you run away screaming 'TOO WEIRD! WAY TOO WEIRD!' then I don't see how vigilante luchadors would cross the line.
edited by RG LoA friday 17/05/2013, 22:11
To be honest all i can see with this clan is potential they have the potential to be the best the have one of the quirkiest bonus's i have ever seen and they have great synergy with other clans overall it just makes them great any replies to this...
I think that Rescue is better because you get +12 attack (if playing mono Rescue) no matter what and when facing Rescue/Montana it depends on pillz you invested in your character and if you lose you get next round less attack. manipulation thus harder to beat your opponent. Against Freaks this clan will have problems cause if you get poisoned it will be hard to restore your life. There are cards like Ditha Kenny Cr that can make a big life gap but in this case all your strategy becomes
foreseeable. This clan needs a +1 life per damage or even +2 life per damage cards
Yeah, we're pretty tolerant towards jocks, rappers, angry people who are angry for the sake of being angry, kung-fu nuts, circus performers, yetis, evil organizations, furries, ravers, militarists, loners, mafia, monsters, pirates, neo-feminists, hospital staff, hippies, alien cultists, cops, teenagers skipping class, surfers, rich people and future soldiers but Mexicans are where we draw the line!
Yes, we make perfect sense here.
And well all know that if the card can manage a life gap of 6 or more it will start with a k
Should be interesting when the get more cards
will turn the elo meta into even more of a coin flipping activity though
Testing the clan it obviously needs better ability cards. But the potential is great. Very unpredictable. you can 1-3 pill turn 1 for a +14 atk in elo. Or come at the opponent with a 6-8 pill +life cards.
Everyone likes the deck with Jungo and i agree its an otstanding combo for obvious reasons..however my favorite clan to use with it is Ulu Watu. So many great + life cards with high power. Not to mention Roots have some great +life cards with an outstanding bonus.
Huracan will be a top clan in elo in a half deck once better ability cards come out. For now a 14* half deck isnt great for the ability they have.
THIS IS A COMBO BASED CLAN SO DONT COMPARE THEM TO Montana, Uppers, Rescue BECAUSE ITS A UNIQUE CLAN VARIANT
Lets see we have
Potential Counter For Rescue first round play
An counter for non pill first round play fullstop as these guys are guaranteed to to get it unless you play a pill or two in the first round
I like them its clear they are built round the idea of forcing a more active game