are probably (err, hopefully) not going to have anything with > 7 base power, unless it's a high-star Stella
type card with low damage. They're probably also going to be ability reliant.
Things you're going to want in your deck against them:
-SoA! This is going to be very, very important for blocking LPD cards. A first round LPD win can mean that Huracan
have a ridiculously easy time walling against you, just throwing out remaining pills at random.
-8 power SoB or CoB. This will stomp them into the ground most of the time.
-SoB or CoB on attack manip clans. See above.
This is a great clan, actually, and a very interesting bonus that will change the meta in positive ways. It makes SoB a more valuable inclusion to a well-rounded ELO
deck once again, where it was previously starting to lose that function. I'm going to enjoy playing them with an Ulu half when they get a little bit more rounded out, as Ulu's naturally high power, bonus, and life gain (especially Eddie's heal!) all have some nice synergy with them.