What changes would you like to see be made in Urban Rivals? AsianRepublic - Titan - Misfits - Saturday 18/05/2013, 23:16
Urban Rivals, in it's current state, has made some good choices and bad choices (I'd say the bad choices are more see-able and overshadow the good choices)
I will tell you this...
-Levels don't matter
-ELO is unbalanced
-Urban Rivals population has not changed in size, at least in a good way.
-Deathmatch is a completely useless mode now. (Used to be the room you would mission now)
Just to point out some of the bad things about UR. What would you change about UR to make it a game that could keep new and upcoming players while keeping older players happy?
To balance elo, and reduce the chances of uneven starred matches, perhaps have a 22* limit version of elo instead of 25*.
Maximum * hand possible would become 14*, not 17* as at present.
Increase the number of 2*s people need to make a deck, so 2* cards rarely used now would maybe see more use.
5* cards become even more difficult to fit in.
I guess there may be some cons too, but besides making elo harder than at present I don't see any.
Possible 22* hands
Whoops I missed the obvious 2/2/2/2/2/2/5/5 Urgh who'd play that?
Plenty of other permutations (order matters), but not sure there are any other combinations (order doesn't matter) though. Perhaps correct me if I'm wrong? Thanks for pointing that out. You see my point though about balance?
I think if they lost Dacote they wouldn't be too bad. I koed with him once and immediately stopped using him. Way too OP.
Seriously though La Junta is one of the least used clans and aren't too bad to play against unless they have a high star hand.
I think they've been moving in the right direction though truthfully.
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