What changes would you like to see be made in Urban Rivals?

Saturday 18/05/2013, 23:16

Urban Rivals, in it's current state, has made some good choices and bad choices (I'd say the bad choices are more see-able and overshadow the good choices)

I will tell you this...
-Levels don't matter
-ELO is unbalanced
-Urban Rivals population has not changed in size, at least in a good way.
-Deathmatch is a completely useless mode now. (Used to be the room you would mission now)

Just to point out some of the bad things about UR. What would you change about UR to make it a game that could keep new and upcoming players while keeping older players happy?

Saturday 18/01/2014, 17:18

Way too generous banana. Dt crs are on the way out. Dm crs, i doubt will enter the picture. .

Saturday 18/01/2014, 17:37

Combine Duel & Deathmatch together.

Instead of facing kate; you face other players (like deathmatch)
For the free common card; you must win a deathmatch to obtain it.

Saturday 18/01/2014, 17:44


Saturday 18/01/2014, 18:17

Better than duel and deathmatch being deleted (which it should) :bored:

Saturday 18/01/2014, 19:05

On the clan page for a clan E.G All Stars I think a standard button would be useful as well as an Elo available button.
I get that they have that on the collection but if you want to make a standard deck for DT and you're new, there's no point of filtering 100 cards as most of them wouldn't be for standard.

Saturday 18/01/2014, 19:33

Depends on how long they'll keep Standrd around.

Friday 24/01/2014, 03:37

What is the meaning of this... look at how much points I get and I am killing in DM? I am too strong?

20:35 Deathmatch ..you narrowly escaped from -A-Juusti, α Alphas α (2-0) – your wins: 15 points and 7 Clintz
20:32 Deathmatch ..you won by timeout against -A-Juusti, α Alphas α (5-6) – your wins: 15 points and 5 Clintz

Friday 24/01/2014, 03:46

Maybe a slow dm

Friday 24/01/2014, 04:37

The little round TIME is not enough to let me consider all the options and analyse all the cards/effects...
I'd be pleased to see a little more roundtime for each round so players can analyse all the options and play rationally.

I'm very surprised that no one complained about this before, am i the only one who's getting this issue?

Friday 24/01/2014, 12:43

XD The Whole point of DM is to play fast


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