Urban Rivals, in it's current state, has made some good choices and bad choices (I'd say the bad choices are more see-able and overshadow the good choices)
I will tell you this...
-Levels don't matter
-ELO is unbalanced
-Urban Rivals population has not changed in size, at least in a good way.
-Deathmatch is a completely useless mode now. (Used to be the room you would mission now)
Just to point out some of the bad things about UR. What would you change about UR to make it a game that could keep new and upcoming players while keeping older players happy?
On the clan page for a clan E.G All Stars I think a standard button would be useful as well as an Elo available button.
I get that they have that on the collection but if you want to make a standard deck for DT and you're new, there's no point of filtering 100 cards as most of them wouldn't be for standard.
What is the meaning of this... look at how much points I get and I am killing in DM? I am too strong?
20:35 Deathmatch ..you narrowly escaped from -A-Juusti, α Alphas α (2-0) – your wins: 15 points and 7 Clintz
20:32 Deathmatch ..you won by timeout against -A-Juusti, α Alphas α (5-6) – your wins: 15 points and 5 Clintz
The little round TIME is not enough to let me consider all the options and analyse all the cards/effects...
I'd be pleased to see a little more roundtime for each round so players can analyse all the options and play rationally.
I'm very surprised that no one complained about this before, am i the only one who's getting this issue?
The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.