What changes would you like to see be made in Urban Rivals?

Saturday 18/05/2013, 23:16

Urban Rivals, in it's current state, has made some good choices and bad choices (I'd say the bad choices are more see-able and overshadow the good choices)

I will tell you this...
-Levels don't matter
-ELO is unbalanced
-Urban Rivals population has not changed in size, at least in a good way.
-Deathmatch is a completely useless mode now. (Used to be the room you would mission now)

Just to point out some of the bad things about UR. What would you change about UR to make it a game that could keep new and upcoming players while keeping older players happy?

Saturday 25/01/2014, 03:41

I'd actually like a reduce in DM time. Maybe 20 seconds a turn? It doesn't take much time to play pillz.

Saturday 25/01/2014, 07:30

I would like them to finally apply something which we have been asking YEARS for

just let us choose which level art work we use, once we level up say a 5* , we can use all their levels, which we unlock as we level them up, come on UR its not that hard a thing to do

Saturday 25/01/2014, 11:31

20:35 Deathmatch ..you narrowly escaped from -A-Juusti, α Alphas α (2-0) – your wins: 15 points and 7 Clintz
20:32 Deathmatch ..you won by timeout against -A-Juusti, α Alphas α (5-6) – your wins: 15 points and 5 Clintz

He was playing 25* and you were using 30* and very strong cards?

Wednesday 29/01/2014, 23:18

I would like a new version of a game where you have more than 4 cards and you can choose exactly which cards you wish to draw all in a preset. More Health but maybe keep pills kinda of low. Maybe 10 cards in a draw with 50 Health and 20 pills or more to keep things interesting and tactical.

Wednesday 29/01/2014, 23:19

Actually no, stupid idea with pills, keep pills high :-d

Wednesday 29/01/2014, 23:25

Damn i wish this had an edit button and if there is could someone please be kind enough to show this clown as to where it is.

Another addition to my idea would to keep your cards hidden, darkened to your opposition until you choose which card you are willing to play, yes it makes for plays where you try and sway your opponent to pick a certain card for tactics, but it will open the door to surprise attacks. Also you could have a sort of rainbow deck and have 5 different bonuses active ^^ how cool

Saturday 01/02/2014, 15:26

Diablo some of those ideas seem plausible, though I worry the hidden element could make some balanced cards very broken
I'd like to see a mode where only 12 of the worse cards from a clan are allowed. They could be tailored to make them all balanced and the same number of *s.
eg in this mode only allow a 25* deck constructed from:
from Montana: Gary Enzo Mort Bax Flesh Pimp Giovanni Simon Paulo Veccio Angelina Ricardo Pino Filomena
from Sentinel: Palmer Owen Smith Zdrone Robin Dayton Flinch Josh Klaus Aurelia Rebecca Morgan
from GHEIST: Vladimir Gork Nina Erika Vryer Gheistling Strynge Meyen Ludmilla Morlha Wurmhol Platinum
from Rescue: Nancy Sledg Ghoub Shirley Tanner Lobo Mark Joana Frida Katrina Denise Lothar
from Skeelz: Dwan Tomas Carter Aigwon Danae Deebler Saho Cley Milton Todd Jessica Wilhem
from Pussycats: Clara Lena Ninja Nyne Jeyn Samia Sakura Noon Steevens Dolores Boss Ella Effie Feelyn Ivana
I think they are all fairly balanced compared to each other and are an example of the sort of thing I mean. It would be pretty compulsory in this mode to use cards which are hardly ever used by anyone else, they could even make it an elo mode

Wednesday 12/02/2014, 21:31

Survivor can give out cards every 5 survivor you make? or is that too much card generation which might inflate market? idk.

Wednesday 12/02/2014, 21:47

Survivor is okay how it is. Only thing not fun about it is that its pretty much the same clans being used.

Wednesday 12/02/2014, 21:54

Hahaha, so true :p Sakrohm is yer best friend.


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