Urban Rivals, in it's current state, has made some good choices and bad choices (I'd say the bad choices are more see-able and overshadow the good choices)
I will tell you this...
-Levels don't matter
-ELO is unbalanced
-Urban Rivals population has not changed in size, at least in a good way.
-Deathmatch is a completely useless mode now. (Used to be the room you would mission now)
Just to point out some of the bad things about UR. What would you change about UR to make it a game that could keep new and upcoming players while keeping older players happy?
More interactions between guilds or at the very least have guild alliances mean something.
Make the market level requirement not credit purchase lvl 20 or so would be fine... credits requirements is fwdkfnsjdf cant enjoy game fully because i need to go to a province just to buy a game card coz dont have crdit card or some sorts just saying .... open the market to all not only to those who can afford luxury
If they do that I think it should be at least 30+ (So you ether reach level 30+ or spend credits).
This will still make buying credits to unlock the market worth it for players who want to.
It's a measure to prevent abuse, every new account basically spawns 800-900 clintz worth of cards which when added up could mean a lot. Getting credits is not that difficult nor expensive, it just takes one transaction and a little effort to ensure you're using the account fairly.
There might be more efficient ways of doing this, but the credit requirement is good. Don't fix what isn't broken.
Have options to turn mission completion animations off - very annoying during daily tournaments and deathmatch! Especially since there are so many missions you're bound to complete a few whilst playing (I completed 3 in the tournament just gone, and missed getting another game in). I don't really want to see a box opening every time I win 5 slot machine tickets
A group mode that allows you to work with someone else on a game where you and your partner play every other hand while also communicating with each other what to do! Plus you vote on what deck you get before hand, that would be fun
Or maybe allowing players to send their full cards back to 0XP with the cost of clintz