Urban Rivals, in it's current state, has made some good choices and bad choices (I'd say the bad choices are more see-able and overshadow the good choices)
I will tell you this...
-Levels don't matter
-ELO is unbalanced
-Urban Rivals population has not changed in size, at least in a good way.
-Deathmatch is a completely useless mode now. (Used to be the room you would mission now)
Just to point out some of the bad things about UR. What would you change about UR to make it a game that could keep new and upcoming players while keeping older players happy?
Why? It's not always about doing damage, it's sometimes about luring out a certain card and weakening your opp's ability to inflict it. Have you never overfilled a defeat card with hardly any damage and managed to lure out an 8 damage card, for instance?
These kind of mind games being very common in UR could easily account for paranoid like the one seen in your image.
"•stressful" What game mode where you play against a human isn't a little stressful? It's good for you, by the way.
"•depressing" That's just life.
"•very repetitive" That's the fact that outrageously overpowered cards aren't released anymore.
"•levels mean nothing" That's because of DM.
"•since I was DM player, people who play ELO call me noob" You're not special, they think of it about everyone.
I would appreciate more announcements for coliseum events on site. Maybe even a section on the forum for discussing the mode. Also, messages from Kate regarding winnings; there seems to be some confusion over prize distribution, so that would help.
The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.