What changes would you like to see be made in Urban Rivals? AsianRepublic - Titan - Misfits - Saturday 18/05/2013, 23:16
Urban Rivals, in it's current state, has made some good choices and bad choices (I'd say the bad choices are more see-able and overshadow the good choices)
I will tell you this...
-Levels don't matter
-ELO is unbalanced
-Urban Rivals population has not changed in size, at least in a good way.
-Deathmatch is a completely useless mode now. (Used to be the room you would mission now)
Just to point out some of the bad things about UR. What would you change about UR to make it a game that could keep new and upcoming players while keeping older players happy?
20:35 Deathmatch ..you narrowly escaped from -A-Juusti, α Alphas α (2-0) – your wins: 15 points and 7 Clintz
20:32 Deathmatch ..you won by timeout against -A-Juusti, α Alphas α (5-6) – your wins: 15 points and 5 Clintz
He was playing 25* and you were using 30* and very strong cards?
I would like a new version of a game where you have more than 4 cards and you can choose exactly which cards you wish to draw all in a preset. More Health but maybe keep pills kinda of low. Maybe 10 cards in a draw with 50 Health and 20 pills or more to keep things interesting and tactical.
Damn i wish this had an edit button and if there is could someone please be kind enough to show this clown as to where it is.
Another addition to my idea would to keep your cards hidden, darkened to your opposition until you choose which card you are willing to play, yes it makes for plays where you try and sway your opponent to pick a certain card for tactics, but it will open the door to surprise attacks. Also you could have a sort of rainbow deck and have 5 different bonuses active how cool
The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.