Design a card! Let your imagination flow!
Design a card by it's:
Timeline of post creators of the "If you will be making a card in this game, what will it be?" series:
-6SimS-Sven (Original Creator, Part 1)
-Mr Intelijent (Part 2)
-Edon EG (Part 3)
-SadisticCynic (Part 4)
-Six Nations (Part 5)
Post away, fellow Urban Rivals players!
Bio: Fallaborr is one of the oldest yetis in Mount Glatz. He's the grandfather of Kalindra, and he's currently 108 years old. However, this doesn't stop him from being a member of the Frozn. Together with his gun, the Issinger, he'll take on any person who dares enter Mount Glatz.
8/2 Ability Unlocked: Reprisal: Support: Damage + 1
Reprisal: Power and damage *4
A lone pirate who's constantly trying to steal a ship, meets Captain Blodh "accidentally" in a bar, Blodh notices Sparrow is very good with guns and offers him to join the crew, little does he know he is dishonest even for a pirate and is constantly trying to steal the ship
design based in Captain Jack Sparrow
2 stars with his usual cloth and a gun
3 stars with his usual cloth and two guns
4 stars with usual cloth, his coat a gun and a sword
5 stars with usual cloth, coat, Captain Hat and two guns
@TheDoomBug The first part of bristone's bio: A specialist in infiltration
Power and Damage multiplied by 4? Or plus 4? If it's plus four, then the one potential extra damage doesn't really justify the use over Lizbeth. If it's times 4, it's downright OP.
The idea of multiplying power and damage could be a good idea though. If Stopped useless, if not stopped, good. I mean, look at Lizbeth, If SOA, 5* 6/4, not pretty good (though her SOB pushes away all Roots/GHEIST threats. An idea:
Ability: Power and Damage * 2 (This makes her a almost unstoppable 10/4, but against allstoppers, puny 5/2)
Bonus: Protection ability
Mercury, why is she called Mercury? Her real name is Norma. During a class led by Greem, she simply spilled some mercury into a blend of sulphidoxide. Before, she only went to the Skeelz Academy (whithout powers) beacuse her grandfather is Caelus Cr, the principal himself. Now, with the mercury-acid spilled over her, she can control gases and is a true member of the Skeelz Academy.
Later in Bristone's bio, "she's become a double agent for Sentinel and infiltrated GHEIST." We're looking for someone doing the opposite. I'm sorry I wasn't clear.
I assume the multiplier activates before addition and subtraction effects, so against a -3D,M2, this card would do 5 damage (followed by the life drain bonus).
On the run from the police for some less-than-legal sales-gone-wrong, Clarity camped out behind the Red One Motel on the worst possible night. Awoken by the sounds of the rioting yet-to-be-Berzerk, Clarity didn't realize she'd been exposed to the gas. It wasn't until a few days later, when she smashed out of her holding cell with her bare hands while awaiting trial that she knew something was wrong. It's then that the Sentinel made her a deal: help them keep an eye on the Berzerk or help them test their new detainment methods.
It's not said whether or not she did infiltrate the Sentinel, we just know Josh opened her eyes that Gheist isn't Sentinel. They could have met on the battlefield, they could have met at the bar, they could have met at the casino.
PS, Damage^2 means Damage to the second power, or in that case 8/16 after ability.
Just pretend it was an asterisk, Thoazol.
Damage^2 This time I actually mean damage to the second power.
The problem with this and the multiplier is that it's far too weak compared to normal addition. You have to have low base stats in order to avoid having unreasonably high effects.