My bad with the double post,i forgot i had another ability to add here
Star Count: 5
Bio: Rogue isn't a bad guy. He doesn't leave burning bags on your front porch and he doesn't crash his car into your car after somebody just double parked it.But he doesn't like anybody human for that matter.Well,maybe he finds Vryer
and his experiments fascinating.Or Mini Mund
ordering his minions around to do his bidding more efficiently.So he's left alone by the clan for the most part,since his state of mind is more of a mess than anything physical dolly could cut out,and his abnormal ease at being in the HQ is hard to find amongst anyone else,according to sigmund's studies on him...
Ability: Momentum +3 power and damage,turn 4
With overheat,you had a certain turn limit to be able to use a certain card's ability by...with this card here,you have to wait a certain number of turns to be able to activate his ability.So,in a nutshell,overheat and momentum are polar opposites.
And Doombug,i like mutual as the name for the ability but when i had the name in my mind,i just thought of those fighters who's objective was to take out the enemy at all costs/use themselves as a last resort.So with Mutual/Kamikaze,you can see how the tactics are similar,regardless if the card is healing,or reducing pills,or just out for a bathroom break.
But im fine with the name mutual,i just wanted to explain my reasoning behind it.