Following Yurieu's advice of a rethink...
3/8 Ability: +2 Attack Per Life Left
Reason: I'll admit the original idea Carlos
was a bit weak, but I think the huge 10 life gap potential made up for it. I'll not change to 4/7 (I'm keen on usable 3 power cards ya know) I'll Beef
up the ability. +28 attack round 1 should deal with power manip and attack manip quite handily. Still bashed by SOA and in later rounds. HIGH RISK HIGH REWARD
5/8 Stop: Power +3
deserve at least one 8 damage card, even if it is OH/KO potential. Punishes SOA severely, but weak otherwise.
3/4 Ability: Support: -4 Opp Attack, Min 11
I struggle to see how with a Min of 11 it can be OP. Anyway, only 3 power ought to balance it. Now needs 4 pills to exceed Min.
Do these seem fairer? The reason why most of my suggestions are OP to start with is I'm struggling with ideas involving low power and awesome abilities as compensation...
MORE CARDS WITH 3 POWER OR LESS PLEASE! (Such concepts are hard to balance- please forgive OP/UPness)
3/6 Ability: Stop Opp. Bonus
Notes: This would be the 1st SOB for Huracan
6 damage for a 2* surely renders the low power irrelevant? The bonus is helpful and protected against Nightmare
2/7 Ability: -6 Opp. Power, Min 1.
Can go on par with 8 powers and exceed 7 powers. But attack manip. is very common, and very dangerous...