Design a card! Let your imagination flow!
Design a card by it's:
Timeline of post creators of the "If you will be making a card in this game, what will it be?" series:
-6SimS-Sven (Original Creator, Part 1)
-Mr Intelijent (Part 2)
-Edon EG (Part 3)
-SadisticCynic (Part 4)
-Six Nations (Part 5)
Post away, fellow Urban Rivals players!
Ability: + 2 attack per power
Bonus: Power + 2
Everyone thought that Kan-Guh was the god of the sacred mountain above Clint City Beach. He has through many years scared off people since live as a eremite. He do not like people nor animals. The only people he accepts are the members of Ulu Watu whom might have something secret going on in Mt. Ulu.
Ability: -3 opp power min 6
El chew is El OP.....
Bio: Nerd that wants to kill everyone now.
Dat wall/Pirana killer/Nightmare killer
2)jugyyu(typed with nose)
Heal 3 max 12.
(Mini greem, but since in Vortex.. has to have weaker poison(or in this case heal with big-ish minimum))
I know Wex should be a little OP, but Vortex need a card that is tilted to OP, they need someone worthy of an elo ban.
Backlash poison 2 min 4.
@Yurieu Wex is a bit too broken, Jugyyu isn't necessary with their newest release, Ghodork isn't fabulous but viable, and Qorki isn't half bad, I actually would play him in DM (maybe not ELO)
Ability: Stop: -4 Opp Damage, min. 1
Note: To stop cards like General Cr and GHEIST and Roots
Nice 0 Asian
Sentinals are historically bad against GHEIST , another Stop card would be nice
Ability - Frenzy: + 1 power & Damage
(Every time you win a round, the card stats are raised by the given amount)
Clan - 3* Berzerk
Name - Tira
I didn't really have a bio I could think for her.
New Ability: Provoke (It functions like Magic's Provoke)
Details: If you play first in the round, you may choose which card your card faces.
5* All Stars: 7/6
3* Berzerk: 8/3
4*: Nightmare: 7/6
3*: Vortex: 8/4
New Clan: Virtuoids
Bio: After an electrical failure in Clint City that lasted for nearly a month, a group of video game players decided to invade the government's systems to restore the power. After nearly getting killed by the guards, they have decided that actually fighting in real life is more fun, and continued with it. After six months of preparation, they have finally mastered the art of using holograms to fight, with the help of their Leader, Rizzabeth.
Bonus: Force Pill 1 (The opponent is forced to add at least one pill to the card they have played, if one is available. Basically, they have to use 2 pills per turn with this bonus, the free one and an extra one from their 12.)
Name: Rizzabeth (Rare)
1* - 1/3
2* - 4/3
3* - 4/3 Ability: Force Pill 1
4* - 7/3
5* - 8/4
Name: Howind (Uncommon)
1* - 3/1
2* - 5/1
3* - 5/2
4* - 6/3 Ability: +1 Power Per Opponent Pillz Played
Name: Yvilland (Common)
1* - 4/1
2* - 4/2
3* - 4/3
4* - 7/4 Ability: -2 Opp. Pillz, Min. 8
Name: Partinbot (Rare)
1* - 1/5
2* - 2/5
3* - 2/5 Ability: Confidence: +3 Power and Damage
Name: Gryfforn (Uncommon)
1* - 2/1
2* - 7/1
3* - 8/1 Ability: Courage: +3 Damage
Name: Ricardinor (Common)
1* - 5/2
2* - 5/4
3* - 7/4 No Ability
Name: Jesswift (Common)
1* - 6/1
2* - 6/2
3* - 6/3 Ability: +1 Attack Per Opponent Pillz Played
Name: Olindez (Rare)
1* - 1/2
2* - 6/2 Ability: Force Pill 1
Name: Mikae (Common)
1* - 4/1
2* - 8/1 Ability: -2 Opp. Pillz, Min. 6