Damage = opp Power
The average power is 7 and (with some exceptions) having less than 5 power is avoided. The implications for this cards damage are obvious.
Power = opp Damage
This card is for T2 only, where big damage is common and it's low star count will favor you. SoA kills it in a hilarious way, but woe be to anyone foolish enough to old against this.
Confidence: Power = opp Power
Noel cards are typically weaker than, but thematically similar to, their originals. (Lola's an odd duck in the later case.)
Can't believe no-one has thought of this name for a Frozn
Shilpah (certain Bollywood actress anyone?) Frozn 2*
3/5 Ability: Opp Power = Power
So opp. of Shilpah has 3 power. Not entirely sure whether this should take effect before or after other abilities though...
At the same time as power=power opp. If Shilpah went against Randy, Randy would get the 3 power no matter which ability went first. And Melanie would have no change in power since it specifically states that her power can't be altered by the opposing character, regardless if it was a positive change. Not that it could happen, but in the hypothetical case...
Point taken. I also wonder what this would mean in cases of cards with self power modifiers, like Bangers, Ulu Watu, Isatis, Lizbeth etc. etc. Would Isatis have 7 power fully supported, or still just 3 power, against Shilpah?
Bazoopah Frozn 4*
4/7 Ability: Reprisal: Power + 2
Can be a scary 8/9 but only if both Revenge and Reprisal are satisfied. Power rather low otherwise, but damage makes up for it.
The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.