Design a card! Let your imagination flow!
Design a card by it's:
Timeline of post creators of the "If you will be making a card in this game, what will it be?" series:
-6SimS-Sven (Original Creator, Part 1)
-Mr Intelijent (Part 2)
-Edon EG (Part 3)
-SadisticCynic (Part 4)
--The Greatest- Six Nations (Part 5)
Post away, fellow Urban Rivals players!
Nicely put, makes it clear as glass. I agree with that line of reason, but I'm not sure if the scripting of such a new ability would necessarily follow the same logic. One would hope it does...
6/7 Ability: Team: Reprisal: + 1 Attack Per Life Left.
The above or some such would make me a happy man. It'll teach people not to abuse Ambre in Survivor who takes skill out of the game! I've always thought Ambre has her place in this mode, but the fact remains you have very little chance of maintaining a winning streak in the mode simply if you are unlucky enough to draw no Leader when your Opp has Ambre. No other Leader tips the odds so in favour of the user. It would be nice if Ambre users could be made to think twice about using her rather than a less OP Leader like Bridget or Hugo.
1. At first, I thought Reprisal +3 Power would be nice, but then I realised it would lead to exactly the same problem as Ambre does. Perhaps Reprisal: - 3 Opp Power, Min 6?
2. It is conditional, so it seems to me only fair to make it that high attack manip.
3. Huracan have that as a bonus without the condition! If any attack manip. seems too much, it's that clan bonus.
Talking of which:
6/5 Ability: Bonus Protection
+3 Attack per 4 Life would be fairer, but I wanted to keep the ability short as written. I'm not sure Team: Reprisal: +3 Attack Per 4 Life Left would fit in the ability space. My own suggestion would barely do so itself... As it is, I agree Thoazol, but feel the need to keep space in mind.
Magpie (Corvus replacement?)
8/4 Ability: Reprisal: -1 Opp Pillz Per Damage, Min 6.
Perhaps a little OP, but it does have Reprisal and a Min of 6 to that Pillz manip.
7/3 Ability: Defeat: Poison 3, Min 9.
Very high min means this is strictly an elo card. Also you have to lose with this and another card before the ability takes effect, and lose 3 rounds to reach the Min. However, if you take a risk, it might pay off...
Yes, it would fit. Barely, but it would.
Opp Power = Opp Life Left
A late game card exclusively. Thoazol's logic still applies for effect order.
Now that surprises me, but I guess that settles it unless my eyes deceive me...
Try it yourself then.
On Firefox, highlight any ability, rightclick and choose inspect element.
It shows you the HTML coding with one line highlighted.
Click the three dots in the middle and it should show whatever the ability is.
Double-click the ability and you can write your own idea into the the space.
I believed you in the first place, I was merely remarking I was surprised.
Thanks for the tip, being a techno-noob I didn't know how to do that. Should prove useful when coming up with future ideas...
@ TheDoomBug Redukto seems interesting. However that is a card where you MUST hit the opp for a lot of damage before you can even use it effectively, so would be barely usable in elo for example. Great GHEIST card for T2.