With Courage, your opponent can see its ability and must guess how you're playing it. With Reprisal, they have to take a guess that you'll even play it that turn, but they could also play a card that makes your Reprisal a weaker move (Nistarok
) or a riskier one (Edwin
Courage cards can be played off turn as a surprise. Reprisal cards played off turn loudly announce their lack of ability, but could still be played in a surprising way. It makes an interesting mind-game, but only if the ability is worth the limitation. I think it's appropriate that the first card with this condition is a GHEIST
imitation of a Nightmare
; both clans focus on scaring your opponent with what they could do and obfuscating when they'll try to do it.
A Flip-flop condition? Could be interesting, but probably too much text for most people. Could get pretty crazy, even more-so if the two conditions weren't even opposites (and Stop were added to the mix). Things like Courage: +1 Power/Revenge: +1 Power or Power +1(Stop: +4). It's a fun idea in theory, but in practice, less is more and unconditional will always dominate.
, the staff has probably given that some thought, but like Frozn
, players may just write it off as a gimmick clan and stay with any-turn bonus clans. Combined with Myeltd's idea, we could have a mind-game clan that doesn't suffer from vanishing bonus, but we wouldn't get that ability-or-bonus choice.